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D&D 5E Strixhaven Previews Start to Appear

It's that time in the D&D pre-release publicity phase where previews of the upcoming book start to appear across the web on various sites. It looks like each site is getting a different college to preview -- Screenrant has Prismari, and Polygon has Silverquill, for example. There are 5 colleges in total, so if the other three (Lorehold, Witherbloom, and Quandrix) show up I'll post here. Be sure to click through to each site to see the full articles and all the previews.


Strixhaven's release date was pushed back a month or so from November 16th, presumably due to the global production and shipping issues, and should begin showing up in mid-December.

Screenrant has a number of pieces, including a page describing the Prismari college faculty, the prismari student background, and art piece showing an NPC. In that article WotC's James Wyatt described how the "Relationship mechanics and the rules around Extracurricular activities and Jobs ensure that players keep their attention on how they’re relating to other students"; 18 NPCs form part of that Relationship system, and you are a friend or a rival of each: "For example, if you’re friends with Greta Gorunn, an affable, fun-loving, bodybuilding dwarf, members of the Iron-Lifters Society might show up to help you with any tough physical tasks you encounter. If you’ve annoyed her, one night when you return to your dorm you’re likely to find a bunch of heavy furniture blocking your way to your room."

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Polygon gets the Silverquill college, again along with its related background and an NPC.

strx2.jpg


Amanda Hamon talked to Polygon and describes how the book is comprised of four 'arcs', one for each college year. She also talks about "gamifying romantic relationships with non-player characters, a system for taking exams, and a vaguely Quidditch-like ruleset for the popular intramural sport of Mage Tower."
 
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Russ Morrissey

Russ Morrissey

Gamifying Romantic relationships - I hope WotC does a good job with this. There are all sort of ways this can go cringe to downright scary/dangerous. But if done right - wow that would be such a great add to the game.
I can't imagine how gamifying is going to piss people off... I mean Mario can't get a kiss from his canonical girlfriend for saving her, because it makes woman a prize to be won... but sure lets see how you "Game up" relationships...

ugh I am really going to get together my whole 'charm' spells shouldn't exist in PHB post one of these days, but I think this will side trek me for a while...

(Warning: I am old, I laughed at "if there are any girls there I want to do them", I also have run family and blood line things through 3 1/2 editions... but it is entirely a 'know your players' thing and should NOT be touched by WotC)
 

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BookTenTiger

He / Him
I can't imagine how gamifying is going to piss people off... I mean Mario can't get a kiss from his canonical girlfriend for saving her, because it makes woman a prize to be won... but sure lets see how you "Game up" relationships...

ugh I am really going to get together my whole 'charm' spells shouldn't exist in PHB post one of these days, but I think this will side trek me for a while...

(Warning: I am old, I laughed at "if there are any girls there I want to do them", I also have run family and blood line things through 3 1/2 editions... but it is entirely a 'know your players' thing and should NOT be touched by WotC)
You are acting as if you have seen and judged these rules already.
 

You are acting as if you have seen and judged these rules already.
my written etiquette isn't always the best but what part of discussion of worry makes you think someone is claiming evidence not yet provided? I most likely wont get a first hand look until after the new year?

As I said this is dangerous territory I provided 0 examples of rules or even hints of rules might be.

I also have not yet seen "The Batman" but I can talk about my experiences with dark broody loner batman and that I dislike that take over "batfamily" batman who treats 5+ robins as his children (some adopted but one literally his son)

So allow me to rephrase...

Gamifying something as personal as relationships (especially if it comes with intimacy) is something that needs to be handled with care... a level of care I have never seen WotC (or any RPG company let alone hasbro) show...

I even showed the problem... I don't want "Relationship as prizes/rewards", I even see people call out established relationships (princess and mario) as creepy because when he saves her he gets a kiss...
 



ReshiIRE

Adventurer
I'd bet romantic relationships with NPCs will be dealt much like they are in dating sims and RPG games like mass effect and dragon age. Consensual relationships built on multiple interactions through the game...
My exact worries; while I did partake in romance in those games, they are pretty shallow and not great (especially compared to how well handled friendships and other relationships are handled in Bioware games).

I find that romances in games that aren't pre-set or a key part of the narrative tend to feel unfulfilling and somewhat creepy. Protagonist-attracted characters tend to just... not appeal to me.
 


Bolares

Hero
My exact worries; while I did partake in romance in those games, they are pretty shallow and not great (especially compared to how well handled friendships and other relationships are handled in Bioware games).

I find that romances in games that aren't pre-set or a key part of the narrative tend to feel unfulfilling and somewhat creepy. Protagonist-attracted characters tend to just... not appeal to me.
But that's the thing with TTRPGs, you and the DM can make it as deep and part of the narrative as you want...
 

ReshiIRE

Adventurer
But that's the thing with TTRPGs, you and the DM can make it as deep and part of the narrative as you want...
Yes; but it'd be best handled as a natural part of roleplay and something that is much more like just improve, or acting, or something unstructured, than gameified, as I feel the latter has the potential to be really awkward at best, and potentially creepy at its worst.

I just find the talk of gamifying romantic relationships icky. It's best handled by the GM and player talking both openly and privately and understanding how best to naturally handle such a relationship; it's something that can't really be done in a gemified way, honestly.

Especially since many GMs would be uncomfortable with such a system (such as me), and I feel somewhat that including the system could, with some players, lead to pressure to try and use it.
 

My exact worries; while I did partake in romance in those games, they are pretty shallow and not great (especially compared to how well handled friendships and other relationships are handled in Bioware games).

I find that romances in games that aren't pre-set or a key part of the narrative tend to feel unfulfilling and somewhat creepy. Protagonist-attracted characters tend to just... not appeal to me.
Those games feel like having to fight attractive (but rather dull) people off with a stick.
 

vincegetorix

Jewel of the North
Those games feel like having to fight attractive (but rather dull) people off with a stick.
ahaha so right!

I remember Dragon Age 2...

''c'mon guys! No I dont want to f*** any of you, can we just focus of trying to avoid a plague of demonic possession? pretty please?''

''but-but-but...you gave me a cat!''

''Yeah. As friend. Because we're buddies, right? (and because I dont want to be the one to carry the damn cat)''

''Well...you dont want to sleep with me?! Then I'll destroy half of the town and start a civil war. That'll show ya!''
 

ahaha so right!

I remember Dragon Age 2...

''c'mon guys! No I dont want to f*** any of you, can we just focus of trying to avoid a plague of demonic possession? pretty please?''

''but-but-but...you gave me a cat!''

''Yeah. As friend. Because we're buddies, right? (and because I dont want to be the one to carry the damn cat)''

''Well...you dont want to sleep with me?! Then I'll destroy half of the town and start a civil war. That'll show ya!''
DA2 is an odd example because it has some of the less-gamified relationships, in that you don't have to "score points" to get the relationships. In fact you can have relationships with people who dislike you, if it makes sense for the personalities involved - DA2 is unusual in that making people hate you changes your relationship with them rather than leaving the party.

As for your example, you either misremembered or are misrepresenting for the sake of amusement. Anders is poorly-written so does seem to come on to you a bit easily (which lead to a whole bunch of sad homophobia at the time), but he absolutely doesn't take his actions because of you. In fact it's the precise opposite. No matter how kind you are to him, no matter how much you help, he lies to you and "does a terrorism".

Also far from fighting people off, people endlessly complained about how hard it was to romance Fenris and that it was literally impossible to romance Aveline.

Source: I've probably played DA2 too many times lol.

DA:O is the worst for this as you do literally have to score points with decisions (often unrelated to the character) and gifts, rather than romance, and can romance people whilst being very unsuitable for them with enough gifts. Not a great message.
 

Bolares

Hero
ahaha so right!

I remember Dragon Age 2...

''c'mon guys! No I dont want to f*** any of you, can we just focus of trying to avoid a plague of demonic possession? pretty please?''

''but-but-but...you gave me a cat!''

''Yeah. As friend. Because we're buddies, right? (and because I dont want to be the one to carry the damn cat)''

''Well...you dont want to sleep with me?! Then I'll destroy half of the town and start a civil war. That'll show ya!''
Try and play the witcher and not f*ck anyone. That game is horny!
 

vincegetorix

Jewel of the North
As for your example, you either misremembered or are misrepresenting for the sake of amusement. Anders is poorly-written
I'd say it's a fine mix of all three! :LOL:

Yeah Anders was a little heavy-handed in his writing. Cool character though. And I still think despite all the bashing, DA2 is probably my favorite DA.

EDIT: Anyway, tangent. On the subject, I think they probably either use the Loyalty or Piety/Renown rules to make the relationship rules. I think it can be done well, especially if the ''higher rank perks'' are a possibility of romance decided by you and the DM and not an automatic result when you reach a high ''score'' with someone.
 
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TwoSix

Unserious gamer
I would say regardless of the opinion of whether gameplay focused on relationship building has been handled well or poorly in the past, it's such an established trope at this point that it only makes sense to move it into the TTRPG square. I don't think it becomes inherently more problematic in a TTRRG than a computer RPG.
 

Bolares

Hero
I would say regardless of the opinion of whether gameplay focused on relationship building has been handled well or poorly in the past, it's such an established trope at this point that it only makes sense to move it into the TTRPG square. I don't think it becomes inherently more problematic in a TTRRG than a computer RPG.
Yeah, I think it's cool to have a system for those who want them. And I don't think romantic relationships are problematic. HOW you do them can be problematic.
 

doctorhook

Adventurer
Try and play the witcher and not f*ck anyone. That game is horny!
Total side question, because I don’t comment here as often as I did a decade ago:

Does ENWorld not still have a No Profanity rule? The rule used to be something like “This is a family-friendly site, so don’t use language you wouldn’t use in front of your grandma.”

I’m not judging, just curious if the rules here changed.
 

SkidAce

Legend
Supporter
Total side question, because I don’t comment here as often as I did a decade ago:

Does ENWorld not still have a No Profanity rule? The rule used to be something like “This is a family-friendly site, so don’t use language you wouldn’t use in front of your grandma.”

I’m not judging, just curious if the rules here changed.
I still assume the grandma rule is in place.
 

Parmandur

Book-Friend
Total side question, because I don’t comment here as often as I did a decade ago:

Does ENWorld not still have a No Profanity rule? The rule used to be something like “This is a family-friendly site, so don’t use language you wouldn’t use in front of your grandma.”

I’m not judging, just curious if the rules here changed.
The Grandma rule is by it's nature a moving target. I wouldn't use the language my grandmother used when playing Scrabble on this site, for instance.
 
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GMforPowergamers

Adventurer
I can't imagine how gamifying is going to piss people off... I mean Mario can't get a kiss from his canonical girlfriend for saving her, because it makes woman a prize to be won... but sure lets see how you "Game up" relationships...
wait... what? I know it isn't the purpose of of your post but did I miss something, is that why Princess toadstool just stands there in mario maker? did someone complain about a kiss being bad?

ugh I am really going to get together my whole 'charm' spells shouldn't exist in PHB post one of these days, but I think this will side trek me for a while...
WHere I don't think that charm spells need be removed (except friends) I will agree they are... problematic at best.


but yeah put me down for no gamifying relationships of a romantic type.
 

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