Flipguarder
First Post
That's because you're thinking of the damage roll as a fait accompli, which is kinda foolhardy when this rules text exists:
Or just Amnesiacticy.
That's because you're thinking of the damage roll as a fait accompli, which is kinda foolhardy when this rules text exists:
Incorrect.
Immediate Interrupts occur before the -action- that triggered them, irregardless of which individual part of that action was the trigger.
So, yes, Ferocity can kill your opponent, thus rendering him unable to take actions, thus invalidating his entire action.
And in the second case, the melee basic attack can be replaced with an Eldritch Strike (or Savage Rend) and if that causes the opponent to move out of range of the attack, then yes, it does invalidate the attack.
Just so you know, Trebor62, Immediate Interrupts are allowed to invalidate their own trigger, most of them exist to do precisely that.
Incorrect.
Immediate Interrupts occur before the -action- that triggered them, irregardless of which individual part of that action was the trigger.
So, yes, Ferocity can kill your opponent, thus rendering him unable to take actions, thus invalidating his entire action.
And in the second case, the melee basic attack can be replaced with an Eldritch Strike (or Savage Rend) and if that causes the opponent to move out of range of the attack, then yes, it does invalidate the attack.
Just so you know, Trebor62, Immediate Interrupts are allowed to invalidate their own trigger, most of them exist to do precisely that.
That seems so much more clear, if they meant for it to not work like an Immediate Interrupt. And keep in mind Ferocity will ONLY be caused by damage caused by an attack, since you can't take Immediate actions on your own turn. I'm terrible at rules debates, but I think I'm missing something. If an enemy attack drops you to zero that attack is immediately over and the action of you dying is what you interrupt? I'm just looking for clarity. (And I took your advice and am shooting an inquiry to CS at this moment.)Ferocity: If you are reduced to 0 or fewer hit points, you can
make a melee basic attack before falling unconscious.
So...if it can't interrupt the cause of the damage that dropped you to zero, why did they change it from the original?
That seems so much more clear, if they meant for it to not work like an Immediate Interrupt. And keep in mind Ferocity will ONLY be caused by damage caused by an attack, since you can't take Immediate actions on your own turn. I'm terrible at rules debates, but I think I'm missing something. If an enemy attack drops you to zero that attack is immediately over and the action of you dying is what you interrupt? I'm just looking for clarity. (And I took your advice and am shooting an inquiry to CS at this moment.)
So...if it can't interrupt the cause of the damage that dropped you to zero, why did they change it from the original?
That seems so much more clear, if they meant for it to not work like an Immediate Interrupt. And keep in mind Ferocity will ONLY be caused by damage caused by an attack, since you can't take Immediate actions on your own turn. I'm terrible at rules debates, but I think I'm missing something. If an enemy attack drops you to zero that attack is immediately over and the action of you dying is what you interrupt? I'm just looking for clarity. (And I took your advice and am shooting an inquiry to CS at this moment.)
For the record,you don't need to attack the guy who knocks you down. It can be someone else, too.You get to punish the guy that knocked you down on your way down, but you still go down.
So...if it can't interrupt the cause of the damage that dropped you to zero, why did they change it from the original?
That seems so much more clear, if they meant for it to not work like an Immediate Interrupt. And keep in mind Ferocity will ONLY be caused by damage caused by an attack, since you can't take Immediate actions on your own turn. I'm terrible at rules debates, but I think I'm missing something. If an enemy attack drops you to zero that attack is immediately over and the action of you dying is what you interrupt? I'm just looking for clarity. (And I took your advice and am shooting an inquiry to CS at this moment.)
OK - so is Vicious Ferocity completely broken, then? I can't imagine the intent of the feat is to let you shift your way out of getting knocked unconscious once per round...A lot of these rules arguments don't make a lick of sense, and I'm tempted to disregard them for being rediculous.