CleverNickName
Limit Break Dancing
And you especially can't trust people who tell you whom to trust.You can't trust people, CleverNickName.
And you especially can't trust people who tell you whom to trust.You can't trust people, CleverNickName.
And you especially can't trust people who tell you whom to trust.
Essentially I would remove a lot of the classes in the game and condense the list. Why would I do such a thing? Because I would rather have fewer choices that feel significant, than more choices that don't feel significant. This is a personal hangup of mine, and I realize not everyone will feel this way, and I know a lot of people will suggest ways I should feel differently, but there it is.
Or, as @commandercrud says:
Pretty much, yeah.
Anyways. In my mind, the best way to do it is to just be selective of which subclasses you want/need in the game, or maybe combine the best features of the subclasses into a single one, and use it. Take the Rogue for example: you would just pick the variety of "bard" that best fits the campaign and setting, and make it a subclass of the rogue.
Rogue
- Arcane Trickster
- Assassin
- Your favorite kind of Bard, or a FrankenBard
- Thief
Or maybe like this, if you prefer long lists, or if you want more than one flavor of bard in the game:
Rogue
- Arcane Trickster
- Assassin
- Favorite kind of Bard
- Second-favorite kind of Bard
- Third-favorite kind of Bard
- Another Bard
- Yet another Bard
- Bard II: Bard Harder
- Bard III: Live Free or Die Bard
- Thief
But it would not look like this, unless you are trying to make a mess:
Rogue
- Arcane Trickster
- Assassin
- Bard
- Bard
- Bard
- Bard
- Thief
I play in a one class system, and that class is katana.
We're gonna have to disagree on this. I think it's possible, and probably easier than I might think (but I'm not a game developer).You can't reduce a 12+class system to a 4 class system and pump out the same ideas at any way the same playstyle.
Fighter eats Barbarian and Paladin, focus on combat expertise and physical prowess.We're gonna have to disagree on this. I think it's possible, and probably easier than I might think (but I'm not a game developer).
The more I think about it, though, I bet they would also need to make changes and expansions to those four classes as part of this process. The current versions of Fighter, Cleric, Rogue, and Wizard would likely need to expand a bit to sponge up all of those bits that the other 8 classes (now subclasses) have in common. A good thing, IMO.
We're gonna have to disagree on this. I think it's possible, and probably easier than I might think (but I'm not a game developer).
The more I think about it, though, I bet they would also need to make changes and expansions to those four classes as part of this process. The current versions of Fighter, Cleric, Rogue, and Wizard would likely need to expand a bit to sponge up all of those bits that the other 8 classes (now subclasses) have in common. A good thing, IMO.