Izerath said:
Glad you enjoyed your kill Joe. Heed Phil Reed's words and don't be mad if the shoe falls on the other foot.
Are you kidding? I kept waiting for the guy to hit me with a spell but I wasn't crowded with all the other guys, who are pretty much Fighter-multiclass (fighter, fighter-barbarian, fighter-ranger, fighter-rogue).
On the opposite end, when I was a GM, I had a necromancer who had a rod of maximize that the party wanted to get. He was a 10th level character, the party was 10th-15th level. They had no tactics at all and were grouped together. They broke into his tomb, which lead to an underground cavern system. They found his lair, he wasn't there. They didn't make any spot or listen checks to see if anything was out of place (they might've noticed him even invisible.)
1st round of surprise... he casts a maximized fireball using the rod. Two guys go down dead.
1st round of combat... Well, he's flying and there's only one guy good with the bow, a 7th
level ranger-4th level vigil. He goes for the mage's chest in his room, which is trapped and fails his save, becoming paralized. Everyone else does basically nothing. There's a 15th level cleric with the party and he doesn't have dispel magic memorized. Needless to say, necromancer again does the maximized fireball.
2nd round of combat... party is basically helpless. Cleric tries some stuff and heals a little but this time, it's a scroll with finger of death on it that kills a 8th level fighter-4th level monk who needed a 3 to make his saving throw. Now note, I use Hero Points that act as a natural twenty, but you get 200 xp for each one if you save it per level. He decides not to use it and rolls a 2. Dead.
3rd round... it's pretty much all over from this point.