FoxWander
Adventurer
My group is starting a new campaign and I've decided to play an Artificer. The DM is cool with the class but there might be a problem. The setting isn't Eberron so we don't have action points, and the DM doesn't want to add them to the game. Since action points in Eberron are one of the only ways an Artificer can speed up their sometimes quite lengthy casting times- this might be a problem for my character. I know I can take the Rapid Infusion feat when I hit 3rd level, and that will help a lot, but I'll still be at a slight disadvantage compared to an Artificer with action points.
I'm looking for some ideas, that my DM will go for, to help offset this slight imbalance. My character isn't going to be an over-the-top "Blastifer" as seems to be the norm with this class, so answers of "Tough noogies- Artificers are too powerful anyway" shouldn't really apply. I'm just looking for a way my character's infusions can help the party without having to hold up the action all the time, or just turning into a Blastifer because that's all I have time to do when we don't have several minutes to prep.
Thanks in advance for any help/ideas.
I'm looking for some ideas, that my DM will go for, to help offset this slight imbalance. My character isn't going to be an over-the-top "Blastifer" as seems to be the norm with this class, so answers of "Tough noogies- Artificers are too powerful anyway" shouldn't really apply. I'm just looking for a way my character's infusions can help the party without having to hold up the action all the time, or just turning into a Blastifer because that's all I have time to do when we don't have several minutes to prep.
Thanks in advance for any help/ideas.