Shin Okada
Explorer
Plane Sailing said:On the contrary, I understand the basic concept of the existing rules fine, what I'm attacking is the over-arching concept which lies above and behind this concept: fundamentally there is the idea that PCs of a certain level *should* have a certain amount of wealth/equipment. Stopping area effect spells from destroying equipment willy-nilly removes a certain randomised reduction of equipment across a party which is a "bad" thing in the 3e world - while being an accepted part of earlier editions. This is a 3e "gamist"(?) rule which flys in the face of the simple logic which used to be used in earlier editions.
It is in the light of that that Sunder being easily able to destroy items (magical or nonmagical) seems out of place - having denied the ability to destroy equipment by the, er, traditional D&D method, they then introduce a new method of doing it. Doesn't really make sense.
Regards
So, every so often your villains sunder PCs' equipment? Reading this thread, I have a feeling that the majority of the DMs are regarding it to be not that much a popular (or effective) tactics. In most cases, reducing hp is far much better for winning a battle. Remember, basically, PCs' gear will not be broken unless opponent choose to sunder it.
Also, "compensating" the amount of appropriate gear is the job of DM. If you as a DM happen to destroy PCs' gears often, regardless of the method (you may toss a horde of Rust Monsters, let PCs pass a portal which removes all of their gears), try to give PCs more gears and balance for it. Problem solved.