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Sundering Too Easy


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werk

First Post
Goolpsy said:
Sundering isn't that powerful, first of all, dont send npc only at the players... "try sundering a kraken".. another thing is, Why use a broken ruleset like 3.5 is ..?


I don't know anyone that plays D&D that doesn't use any monsters at all, moot point, but thanks.

I do appreciate your higher magic bonus rule, seems like a good stipulation that balances sunder a lot. Can you tell me where it is located specifically?

Finally, 3.0 is much more broken than 3.5 (hence the version number increase), so I don't know how to answer your poorly phrased question...
 

Thanee

First Post
Goolpsy said:
In 3.0 you cant sunder a weapon with a higher Magic bonus
= +5 sword > +1 adamatine, +5 sword > +1holy keen flaming burst.

Ah, right... 3.0... where Greater Magic Weapon easily outclasses any bought/crafted weapons... ;)

Me and my non-magical wooden stick here are breaking your weapons just fine, oh yes!

another thing is, Why use a broken ruleset like 3.5 is ..?

LOL :D

Bye
Thanee
 

Whimsical

Explorer
In 3.5, magic weapons and armor have their harndess increase by 2 and hit points increase by 10 for each magical +1 enhancement it has. So a +5 steel sword would not be vulnerable to the adamantine weapon special quality of ignoring its hardness since it would have a hardness of 20.
 

Firestorm

First Post
Per the DMG pg. 222 under the heading Hardness and Hit Points "An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck."
 

Firestorm said:
Per the DMG pg. 222 under the heading Hardness and Hit Points "An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck."

That's the 3.0 rule. It was dropped in 3.5.
 



Firestorm said:
That page# and quote is from the 3.5 DMG.

Yeah, sorry. I forgot to point out that it was changed in the Errata, to match the text earlier in the same section.

3.5 DMG Errata said:
Hardness and Hit Points
Dungeon Master’s Guide, page 222

Problem: The first paragraph is not consistent with similar information for shields on page 217.

Solution: Delete the first sentence after the boldface header. Change the next sentence to read as follows:

Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.

The "first sentence after the boldface header" is the one you quoted. :)
 

BSF

Explorer
EDIT: Oh sure, bring errata into it! ;) - OK, that's cool too. But it doesn't change my concern level very much. In my experience the NPCs using Sunder is much more frustrating to the game than PCs using it. Probably because the players like cool magic toys and feel a certain amount of agitation when those toys are broken. [/edit]

Sure it does. Adamantine weapons are still the king of sundering so long as the magic bonus is the same or greater. Well, and they are great for breaking objects. But the rules have a nice element in there to protect the PC's new treasure. If you can't sunder it, even with your handy adamantine weapon, then it must be cooler than your current weapon. :)

As for me, I would have no problem letting my players make sunder specialists. When it works, it will work well. They won't always have the opportunity for it to work though. Besides, they won't be able to use any weapon they just sundered. I throw a wide mix of critters at my PCs and sunder would be very useful against some of them. Against others, it would be an unused option.
 

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