Black Omega
First Post
Really, it's just used to end conversations rather than anything all that powerful. Ranger Marcus Cole often used the same trick in Babylon 5, it's more cool trick that powerful tactic.s/LaSH said:All this talk of Batman's disappearing schtick reminds me of GURPS and its rules for, well, schticks (as handily explained in the GURPS Lite rules on the web; I've never actually played the system). It's probably too powerful for a GURPS schtick, though.
But seriously, what is it that Bats does? He hangs out on rooftops and ambushes thugs. Stealth is his trading card. It wouldn't be Bats if he didn't have maximum stealth abilities. From that perspective, he needs no real powers - just super-heavy-duty Move Silently, Hide and Bluff (to get the Commissioner to glance over somewhere else. "Look at these prison records, Jim"). I probably wouldn't even bother making checks unless the 'victim' was good with Listen or Spot.
Seems like a fair way to handle it. Let it work on mook criminals and his friends automatically.
The usual. Contested Stealth v. Perception checks. It's simply a 3d6 roll and how much it is made by.Sadly, I've never taken a good look over Hero System rules, so I can't speak for them. I know they've got stealth skills of various types, but not how they work.
The Hero 5th Ed book is not the least bit colorful, I'm afraid. Of course, it's 370 pages and only costs $40, adding color would have really added to the cost. I can't comment on the pdf's but in the Champions supplment, characters varied from a half page to a full page, depending on the type, and thanks to the format which is not really designed to put alot into a small space like the d20 stat blocks. More basic hero types like your basic strong, tough Hulk type can be done in a half page for stats. Add in another half page for artwork, background and other information. A more complex character like a batman, with many skills and gadgets takes up more space.Although I do find it telling (in terms of simplicity) that the sample PDFs I downloaded can fit a HERO character's statblock on one page, while M&M has a bunch of archetypes in the front of the book - two to a page, with customisation options, big colourful graphics, and an illustration of each.