really, your quote above about HERO is just as valid for M&M.Cedric said:If asked what Hero's biggest plus is though...I'd definitely say it's flexibility. You can do "almost" anything in the system...but more importantly, there are often as few as two and as many as seven different ways of doing something.
A game offering 'X' power is fine. A game offering 5 different ways of having 'X' power is great.
both games are great. i'd give a slight edge to HERO on flexibility of power construction, but M&M is really close. that may have something to do with my having 15+ years experience with HERO and only a few months with M&M. but i still find myself coming up with power concepts in HERO terms first and then "translating" them into M&M. so far, i don't think i've found too much i can't do in M&M.
HERO also has a big advantage over M&M in emulating other genres besides supers. although others have used M&M for other types of campaigns, i don't think it supports such types of games as well as HERO does.
what i like about M&M is that character creation and actual play goes much faster than my experience with HERO. that is something that's not going to be a concern for a lot of people, but it's something that impressed me.
now, i'm not saying that everyone should stop playing HERO for M&M. it sounds like you truly love the HERO system and it works well for what you want. that's great. but at some point, you might want to take a closer look at M&M -- you may be pleasantly surprised with what it's capable of.
