M&M has the advantages that the system is familiar
Cedric said:Maybe someone familiar with M&M has a comparison for how you would do this in that game...
But as an example, Batman has that ability where you are sitting there talking to him, then you look away a second and he's gone suddenly.
Now sure, just seems like 'flavor' right? But hey, in Hero that would be:
Teleport - 10 inches. Only to somewhere you could normally get too (-1/2), only while no one is looking (-1/2).
One second you are talking to the guy...then the next second, *poof* ...he's gone.
Cedric
EntropyDecay said:Since I want a relatively simple, but elegant system HERO seems to be right out. Mutants & Masterminds and perhaps Vigilance sound more like the system I'm looking for.
Vigilance is based on d20 so rules modifications for different types of comic genres (if needed) should be relatively easy. M&M seems to cover the Gold & Silver Age really well, but could have problems with a grim'n gritty setting because of their damage save system. Could somebody please tell me if there are optional rules in M&M to modify the "deadliness" or how hard it is to come up with some modifications yourself?
To better compare the two systems abilities to recreate a famous comic hero could somebody please be so kind and create the following hero (with either Vigilance or M&M, would be nice to have one stat block of each):
Wolverine
Powers:
- Regeneration
- Nearly indestructible metal skeleton
- Metal Claws
- Scent
(hope I didn't forget anything else)
That's all well and good, but what's the point of having stats for it? Sure, disappearing when someone turns away is a neat trick but do you *really* need mechanics for it? I tend to run my M&M game fast and loose, and I like to think in terms of what the characters are capable of rather than "Well, he has 15 ranks of Move Silently..." Therefore, if I know a particular character is really sneaky and athletic, I'd just let him do that without the need for rules.
Cedric said:What if I wanted to have a cloak, like the Shadow had?
That would be +4 points of defensive combat levels, Ablative on an Obvious, Inaccessible Focus.
Everytime the attacker misses him by less then four, the cloak is damage and it "ablates" meaning it doesn't protect as well in the future and you have to roll to see if you still get the DCV bonus from it.
You could also throw in a +3 to his stealth on that focus too...along with dozens of other things if you wanted too.
Cedric