Tempuswolf
First Post
tetsujin28 said:It also doesn't really duplicate comics -- it duplicates Hero's weird version of comics.

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tetsujin28 said:It also doesn't really duplicate comics -- it duplicates Hero's weird version of comics.
tetsujin28 said:It also doesn't really duplicate comics -- it duplicates Hero's weird version of comics.
EntropyDecay said:Vigilance is based on d20 so rules modifications for different types of comic genres (if needed) should be relatively easy. M&M seems to cover the Gold & Silver Age really well, but could have problems with a grim'n gritty setting because of their damage save system. Could somebody please tell me if there are optional rules in M&M to modify the "deadliness" or how hard it is to come up with some modifications yourself?
Tempuswolf said:Hero System Fifth Edition is the best superhero role-playing system to play a character of your design and the best to run of campaign of your design. It's not as user friendly as some other supers RPGs because with the freedom to make what you want comes the responsibility (some say burden) of making what you want as well. The learning curve is steep but the rewards are great. Since it has been around longer than any other super RPG, the power and skill systems are complete and span all of character space. The combat system captures the panel-to-panel feel of superhero combat.
The genre book dealing specifically with supers, Champions, has guidelines for setting up a supers campaign comparing the different comic book ages. You may find the info contained therein helpful even if you decide to go with another system.
Originally posted by tetsujin28 I would never recommend Hero as a game to someone who's never played a supers game. I've been playing it since it came out (that's 22 years), and it has a very steep learning curve. It also doesn't really duplicate comics -- it duplicates Hero's weird version of comics.