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Superheroes of the Trust Game Thread II


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Nitro tries to Shockwave the largest group of guys he can, and will use move-by action to stay modestly far away if there still seem to be a number ready with weapons.
 

Hope scowls as Star shoots off in her usual impulsive manner. And they call me out of control she thought with a mental growl, grateful that the mask she chose hid most of her facial expressions.
 
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Shayuri said:
Viridian nods at Nightweaver.

"As long as we don't spread out too far, I can do that," she agrees.

Hope looks at the wiccan in concern. "You need a boost, just ask, okay? Holding up so many illusions plus the other stuff isn't easy." she offered.
 
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"I'm fine," Viridian says. "Casting spells of different types is a lot harder than casting one spell more than once. It's like...the difference between juggling two tennis balls and switching to three...and juggling two tennis balls and switching to two bowling pins. Or I guess it is. I can't really juggle."

She clears her throat. "Stay within eight yards or so of me once the spell starts."

Then she scrutinizes one of the human mercs to get an idea of the gear and clothes they wear in preparation for creating the glamour.

(I think I already stated her action for this turn, so this is just fluff in addition to that. Next turn she'll make the illusion over us. :))
 

Wren will simply keep to guarding the others. His Deflect is up and ready to be used, and he will stay near the more prone to be injured allies...

ooc - Sorry, planning trip to Argentina, been busy...
 

Apollo and Star's combo attack take the guards by surprise, and their response is highly disorganized. Some duck for cover, others attack and get their guns slagged by plasma balls streaking from the other side of the ship. Apollo's energy arrow strikes the locking mechanism straight on, blowing a massive hole across both doors as he plummets into the cargo hold unobstructed. The hold is full of standardized cargo containers, stacked in cubby-hole like structures. In each hole are tracks to remove the containers and lifts that can lower them to the ground, where massive conveyer belts can lead them to under the doors to be lifted out by the cranes. There are two sets of containers in the center, and one set against each wall, with parallel belts and some walkways between them. Far in the distance is a window in a wall that is well-lit. Apollo can see that that is the control room for the cargo area. There are several small vehicles to lift workers to where they can add or remove items form the containers, some abandoned in the aisles as workers run for the exits, doors near the control room.

Mr. Black gets to the deck next, landing and firing both pistols at several mercenaries (autofire walking the shot). The bullets hit and burst into electrified iron dust as electricity shoots through their bodies "I shouldn't wreck your reputations as big damn heroes, I guess. But as soon as I see Ares, I switch to DU." He clears a path around the group.

Hope can only hit one opponent with her lightning, and she sure does, blasting a merc across the ship.

The response is quite disorganized, and Wren uses his ring to bat away the few bullets and blasts that get anywhere near them.

Nitro jumps onto the deck near the back of the ship and blasts out a shockwave, clearing the mooks from the area and damaging the gun turret. The operators turn it around and try to blast him, but all they do is blow some holes in their own ship. They fire off a rocket, too, but Wren deflects it.

The giant dual laser turret is firing at the illusions when Viridian magically turns it around with a wave of her hand, causing it to cut the rail cannons off their tower, saw off most of the communications and sensors in between, and blow a big hole in the ship's deck.

Nightweaver apparently doesn't do anything other than suggesting to Viridian a really good idea. Unless she has something else to do, she finds a mook and kicks him across the deck. He doesn't get up.
 

Megan hauls herself a few feet straight up from her prone position, then rotates to an upright hover. "Let's head into the hold and then do the illusion so we're not changing right in front of them." Star creates tight cluster of plasma spheres above the group; "I'll provide some cover while you move." Wait, can I do this? I'm still using my power on them, right? Well, it's not really touching them - they're just burning in the air and making a bright light. Since I'm not directly using my power on them, it's alright. Satisfied with her rationalization, Shooting Star blasts the mercenaries with blinding lightshow of few dozen dazzling bursts.

Then she zooms into the cargo hold after Apollo. "Hey. Umm, you heard Viridian's plan, right?" That... probably wasn't the best thing to say. She looks around rapidly.
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Free Action: Stand up with Acrobatics.

Standard Action: Dazzle (visual) +11 Area (Burst 55 ft radius) Selective Attack.

Move Action: head into the cargo hold, next to Apollo.

Def: 23/15. Toughness +9. Fine. HP 2?

Yeah, Thess's illusion is a full action so she can't do it and move into the cargo hold unless someone carries her. I'm not sure, but I don't think the extra casting time has been mentioned before.
 

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