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Superheroes of the Trust Game Thread II


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Shayuri said:
Viridian reels under the psychic attack! For a moment she has to fight for breath as all the anxieties she's been wrestling with bubble to the surface in a gray miasma of despair. Instinctively she clutches her amulet, trying to fight the unnatural influence...but it's hard when it plays to the insecurities she's already been feeling. Who did she think she was, fighting these people? She wasn't a superhero. She was just some random girl. Lost and afraid and alone and vulnerable and confused and...

"Enough."

The word came through her as much as to her, and it came with infinite calm, and unshakable gentle confidence. Viridian realized the hand she was holding her amulet with was feeling warm, and that the warmth was spreading through her, pushing the despair before it. It was emanating from her, like invisible radiance that cut through the psychic fog.

"Your 'might' is nothing, Peter Voderac," she says...her voice is her own, but it sounds strange too. Devoid of the undercurrent of uncertainty she usually has, and with a faint overtone, as if someone else were speaking the same words at the same time, overlapping her. "You and your father have offended greater beings than yourselves, and there will be justice."

(Emotion Control: Hope! To dispel the despair. Not sure if a roll is needed; if so I'll HP it if necessary)

She does this, and it removes the despair (No HP needed)
 

Fangor the Fierce said:
Wren can sense the power of this guy, as the feelings try to overwhelm him. He shrugs it off easily, as he notes that some of the others aren't so lucky. Noting that Nitro seems to have the super in control, Wren will immediately try to restrain the super, hoping to end this quickly.

Snare +11 to hit, Tethered to himself, just in case, also has the precise feat, so no penalty for Nitro being there, right?

OOC - On a side note, Wren DID have his Deflect Power up and triggered, and with this effect, would that be considered a use of it? It's Deflect Rank 9, Ranged, Standard Action, for All Ranged and Mental attacks. Would that have helped anyone out, since Wren can shrug off the effect a little more than some?

He manages to entirely bind Phobos, (technically, stunned, blinded, and pinned don't reduce his reflex save,but he only had avoided being bound by one point without it, so I decided to be nice (and logical) and assess him a -1 circumstance penalty for all that.)

Phobos is now Stunned, Bruised x4, Injured x1, Blinded, Pinned, and Bound/Helpless.

Nightweaver hasn't posted, so I will assume that with Phobos helpless, she'll go for the guards, and she knocks out the non-blinded one and the blinded one next to him.

The others , blind or not, now do surrender.

Suddenly, Phobos' armor begins glowing, and a portal rips open around him and sucks him in, along with Nitro and Wren, who are connected to him (unless they want to let go).

They find themselves in the cargo bay where the bad guys are now ignoring the illusory heroes. (it seems they have figured it out). Nitro find's himself standing face to face with the real Ares and a third individual who resembles him and Phobos, but it much larger, less handsome, and wears large gloves with rectangular metal knuckle bars crackling with white energy. He is still pinning Phobos. Wren is also still connected to him, but he is where the fake heroes are. There are perhaps dozens or mercenaries in the room as well, among the crates and positioned above the bay around the doors.
 

As Viridian invoked her own counterspell to despell the despair effect, Hope could feel the crushing despair circling around her lessen before finally disappearing. She shakily got to her feet, the after-affects still twisting her muscles into knots. "Damn, that hurt." she said, laughing hollowly. "Thanks," she told the other sorceress and straightened, the wind blowing out from around her once more as she sought out both the enemy and her friends.


"I won't let you harm my friends," she whispered (through the windborn words) to the alien enemy, her voice dark with promise. The half-alien boy didn't realize that Hope dealt with despair on a sometimes daily basis. It came with the territory of being a powerful postcognitive.

Then louder, to Nitro and Wren, through the windborn words again "Where are you?" she asked, already half fearing the worst.


ooc:
Corrected a bit to take into account the area despair dispel. I thought it only affected Vi. ;)
 
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HP3, Def +9, Toughness +13, 1 Bruise

"Cargo Bay, Ares and another super. Send for a stretcher, this might get ugly..."

Wren takes in his surroundings, and grins, knowing that this would be a good time to buy some time. Turning to Nitro, he simply nods, saying, "I'm not letting anyone get separated alone, so let's do this together."

Turning to the villains, Wren bides his time, with a simple warning...

"Voderac, nice to finally meet face to face. How does it feel knowing that your little work for Barrington is going to end up actually tilting the cosmic balance to evil, and thereby, your services of supplying arms and deals would no longer be needed? You're a businessman, and one that would not grant one side the full advantage, without the chance of offering the other side a means of prolonging their 'war', as you would call it, for your own profit. So, what's Barrington's plan for his secret weapon, and how do we stop it? Resistance is only going to make things worse..."

Inspire, Full Round Action, Aiding Nitro, Nightweaver, Viridian, and Star to grant +4 to attacks, saves, & checks for ONE ROUND! Spend them wisely... as they can increase your rolls above their power limits....

Ok, going to redo the post then, as I figured Inspire would have been capable due to everyone having their com links on. Wren would try to sense any cosmic energy from those gauntlets, as they seem to have some kind of energy pulsing from them. If so, and they are cosmic, then perhaps his powers are not what is needed here...

Cosmic Awareness, Passive Ability. If they ARE cosmic, then Wren will not blast the big guy, and let Nitro deal with him, as Wren does an Area Blast on the merc above the cargo area, in the doorways to clear out the small line of fire (PL11, Area Burst, Affects Insubstantial x2, Knockback x3). If they AREN'T Cosmic, then he will go with a single Blast PL11, Autofire [+1], Partial Penetrating [+3], Affects Insubstantial x2
 
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She looked at the others, steadying herself. "They are in the cargo bay." she said quietly. "Nightweaver, we need a Shadowwalk. Looks like they're surrounded by bad-guys."

ooc:
Whaat about Hope durn it? :lol:
 

(OOC - Hope, Vi's dispelled the despair, just so yas know. :) Also, can Wren Inspire people who aren't physically present? Only he and Nitro are actually there in the cargo bay right now...)
 

(OOC: Inspire might not be the best if the others can't get to where we are this round, since most of the bonuses will be lost. Probably better to take out some of the guards).

(OOC: Are there dozens of mercenaries in the room or about a dozen? Big difference.)

"Being outnumbered isn't so bad. It's not like these guys can do round-house kicks. Master of Will, meet the roundhouse kick of domination."

Nitro launches into a round-house kick (in honor of Chuck Norris's birthday yesterday) faster than the eye can see-- nonlethal Coup de Grace on Phobos, followed by takedown attack to attack the big guy over here.

Edit- changed action to CDG phobos with the round-house kick.
 
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Shayuri said:
(OOC - Hope, Vi's dispelled the despair, just so yas know. :) Also, can Wren Inspire people who aren't physically present? Only he and Nitro are actually there in the cargo bay right now...)

Yeah, but not the effects of it though. She still hurts like hell. :)
Plus, at the time, they didn't know where Nitro and Wren where. All they saw was a portal opening. ;)
 
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