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Superheroes of the Trust OOC Thread II

IIRC, reducing action on healing is a huge deal because the person being healed also has to spend that action making their recovery.
 

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Better idea: change the healing so its something like Standard, Total, Perception, and then Tiring or some other appropriate flaw (side effect, some variation of unreliable, tiring for the recipient, etc - something to prevent repeat uses from being a good idea). That makes it a superior emergency heal, but it can't be used to repeatedly to stay ahead on incoming damage or casually. It also makes it more distinct from Wren's cosmic healing, which is less powerful but doesn't carry an extra cost.

Note that for Tiring to be a big problem, a rank of Luck should be dropped, I think.
 

Sorry I've not been posting much. Now that the elections are over (Well, over enough), I'm really back.

Regarding Hammerhead's character, I still have concerns. A host of diverse exotic save attacks at perception range at PL is extremely powerful, in addition to the concerns about offensive nanobots.

The other two work better storywise, in that the group could use someone like that, and in that it would be easy to incorporate them into the campaign backstory. For instance, either can come from that same Cold War super creation program (or a Trust descendant of it) that created Mr. Black (electricity-controlling mutant who was given nanites with his own powers used to power and interface with them) and Dick Marcus (built with Grue DNA).
 

The third idea, currently unwritten, is some kind of spy subject to some Grue experiment to give them cool shapeshifting powers. Probably uses Strike and Protection for defense, with both Morph and a few ranks of Shapeshift for versatility. I realize that using Shapeshift is going to be a bit of a pain, but I'd probably use a standard configuration most of the time, and only change it in specific instances. It's still a helluva lot less annoying than Nemesis. :) The problem with just relying on Morph is that it's not much of a power...Mystique seems pretty cool in the X-Men movies, but she's also pretty weak. A hero using Shapeshift, instead of just Morph, seems to be more on the level of the other PCs.

It should be possible to do a character of this sort without using Shapeshift. See my Martial Manhunter build for an example: here. I think we could really use a stealthy character with Mind Reading.
 

All right, here's the draft of the Shapeshifter with Grue DNA. Thanks for the link Elric, your Martian Manhunter came in handy. By the way, the way you stat out comics characters is nice, since they actually have reasonable PLs. The character's name is Animus, a name largely chosen because it sounds somewhat heroic without any real indication to the characters powers.

A nice thing if you happen to be a shapeshifter.

[sblock]
Animus PL 11 – 172 PP

Abilities:


Strength 14
Dexterity 14
Constitution 18/32
Intelligence 10
Wisdom 10
Charisma 14

20/172 points

Skills:
Acrobatics 8
Bluff 16
Disguise 16
Escape Artist 8
Gather Information 12
Notice 8
Search 4
Sense Motive 8
Sleight of Hand 8
Stealth 8

24/172 points

Feats: All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck 2, Power Attack, Uncanny Dodge, Well-Informed

10/172 points

Saves:
Toughness +11
Fortitude +11
Reflex +10
Will +8

14/172 points

Attacks and Defenses:
Base Attack +2
Base Defense +3
Attack Focus: Melee +10
Dodge Focus +8

28/172 points

Powers:

Morph 5 (all humanoid shapes) - Precise
-AP: Concealment 5: All Visual, Hearing – Close –Passive

12 points

Enhanced Constitution 14
Regeneration 16 – Bruise 1 rnd, Injured 1 rnd, Staggered 1 rnd, Disabled 1 min, Ability Damage 1 hour

30 points

Grue Powers Array:
Telepathy 10 – Subtle + Comprehend 2
-AP: Mental Blast 11 – Distracting, Full Round Action
-AP: Strike 8 – Penetrating 8 - Mighty – Enhanced Feat: Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action)

27 points

Weak Movement Array:
Speed 1, Leaping 2
-AP: Swim 2, Immunity Drowning
-AP: Super-Movement: Wall Climbing 1, Speed 1
-AP: Flight 2 – Limited (Wings)

6 points

Super Senses: Low Light Vision

1 point

76/172 points

[/sblock]
 

All right, here's the draft of the Shapeshifter with Grue DNA. Thanks for the link Elric, your Martian Manhunter came in handy. By the way, the way you stat out comics characters is nice, since they actually have reasonable PLs. The character's name is Animus, a name largely chosen because it sounds somewhat heroic without any real indication to the characters powers.

A nice thing if you happen to be a shapeshifter.

[sblock]
Animus PL 11 – 172 PP

Abilities:


Strength 14
Dexterity 14
Constitution 18/32
Intelligence 10
Wisdom 10
Charisma 14

20/172 points

Skills:
Acrobatics 8
Bluff 16
Disguise 16
Escape Artist 8
Gather Information 12
Notice 8
Search 4
Sense Motive 8
Sleight of Hand 8
Stealth 8

24/172 points

Feats: All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck 2, Power Attack, Uncanny Dodge, Well-Informed

10/172 points

Saves:
Toughness +11
Fortitude +11
Reflex +10
Will +8

14/172 points

Attacks and Defenses:
Base Attack +2
Base Defense +3
Attack Focus: Melee +10
Dodge Focus +8

28/172 points

Powers:

Morph 5 (all humanoid shapes) - Precise
-AP: Concealment 5: All Visual, Hearing – Close –Passive

12 points

Enhanced Constitution 14
Regeneration 16 – Bruise 1 rnd, Injured 1 rnd, Staggered 1 rnd, Disabled 1 min, Ability Damage 1 hour

30 points

Grue Powers Array:
Telepathy 10 – Subtle + Comprehend 2
-AP: Mental Blast 11 – Distracting, Full Round Action
-AP: Strike 8 – Penetrating 8 - Mighty – Enhanced Feat: Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action)

27 points

Weak Movement Array:
Speed 1, Leaping 2
-AP: Swim 2, Immunity Drowning
-AP: Super-Movement: Wall Climbing 1, Speed 1
-AP: Flight 2 – Limited (Wings)

6 points

Super Senses: Low Light Vision

1 point

76/172 points

[/sblock]

You're welcome. "Animus" doesn't seem heroic; the word means "hostility". The build generally looks fine to me, though Matt was trying to get characters w/out HP powered abilities (e.g., Inspire) to avoid taking more than 1 rank of Luck.
 

In what language? From what I recall, and what an online dictionary later confirmed, is that Animus means "soul."

Results for 'animus'
Latin English
animus character, intellect, memory, consciousness
animus courage, vivacity, bravery, will, spirit, soul.
 



You might want to double check the police while you're still at the hotel. Remember that the illusionists and mind controllers teleported away from the naval base when it was attacked by the military. So they could double back there, pretend to be the authorities, and then evacute their whole team when they're supposed to be getting arrested.

The Crime League apparently does a pretty good job of making sure they don't all get captured - otherwise they wouldn't have such long careers as supervillains.
 

Into the Woods

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