d4 said:
make sure you throw in a super-intelligent ape at some point too!
Here's the one from our M&M Campaign...
In the heart of darkest Africa is a land of magic, where beasts of
legend walk the earth. The valley of the Titans.
Ancient legend speaks of a lost valley in the shadow of a volcano in the country of Zamboula. Ruling over this wild land is the tribe of apes known as the Titans. Though small in number, these apes resemble gorillas, but vary from twice to 10-times the size of mountain gorillas, and are at least as intelligent as humans - some super-intelligent, and capable of psychic feats.
Known only to a few locals who keep their secret - some say out of fear of the mighty Titans. They are each gifted with strange powers, some great and some small, and each one different, but all of them possessed of great strength almost unimaginable by mankind. In days past, they warred with humans for the rich valley and its wonders, but the Titans have always had the might to repel any invaders.
It was into this milieu that the mighty Kronus was born. Blessed by the tribe of spirits of the fiery mountain Stantalla-Bor (the nearest thing to worship the animistic but atheist Titans allowed themselves), Kronus was the ruling son, first amongst the Titans, as his father before him.
Of the mightiest bloodline, Kronus' power was unrivaled, except perhaps for Hyperion, his misshapen half-brother. Though the two were fast friends, many shook their head in sadness, knowing that the friendship would end in tragedy.
Kronus gifted a fief to Hyperion, who used his newfound influence to gather a cabal of warriors loyal to him, unknown to Kronus, who saw only the kind face of Hyperion at court, and not the ruthless face of an ambitious despot.
And though his friendship with the king was sincere in the beginning, years away from his court turned his brother's friendship to simple convenience.
As his brother grew more and more distant, Kronus paid more heed to the rumors of forbidden alliances, that Hyperion sought aid from dark earthly powers of death and decay. Sensing the king's ire, Hyperion rebuffed his many invitations.
When the invites turned into a formal summons of he and his vassals, Hyperion knew that the winds had shifted against him. In a daring act of rebellion, his forces (including the sinister allies now revealed) struck against Stantalla-Bor's tribe of
elemental spirits.
Their first assault was a ploy, with the dark earthen elementals
apparently acting alone, drawing the kings most loyal warriors to the aid of their ancient allies and symbols of royal power. But Hyperion's forces struck from ambush with the aid of the dark elementals, destroying the loyal forces and Stantalla-Bor's children alike.
Hyperion attended the ill-defended Kronus, demanding that he relinquish the throne or suffer the consequences. He refused the generous offer of exile, and was instead sold as a slave to Dr. Tamoken, a human scientist of evil genius. The forces of darkness became the symbol of the new regime, replacing the elemental spirits of the mountain lord.
Dr. Tamoken used science to master the will of the mighty Kronus, and he fought as one of the AfriCorps in the Hoon invasion. Later the AfriCorps repelled an invasion of the Republic of the Congo by Hyperion and the Titans.
Though the Titans were the aggressors, Kronus' people now regarded him as a traitor. In the fury that followed, Kronus somehow overcame his mental restraints, but was subdued by team AfriCorps. Imprisoned, he was freed through the unlikely help of the last surviving Stantalla-Borean,
Tephra
The two escaped, putting as much distance between themselves and Hyperion as they could, eventually finding their way to North America...
PLAYER: Theo
HEIGHT: 9'
WEIGHT: 1600 lbs
EYES: Red
STR: 20
DEX: 20
CON: 20
INT: 10
WIS: 14
CHA: 16
BASE ATK: 9
BASE DFN: 7
DFN: 26
SPEED: 60 (7680 sprint)
SAVES:
Will: 7
Ref: 10
For: 5
Dam: 9 (5 prot)
POWERS
Growth +5 (FL: Permanent)
Super Speed (EX: Mach-One Punch, ST: Wall Run) +5
Amazing Save: Will +5
Amazing Save: Damage +4
FEATS
All-Out Attack
Move-By Attack
Rapid Strike
Leadership
Inspire
Startle
Indomitable Will
SKILLS
+9 Intimidate (6)
+9 Diplomacy (6)
WEAKNESS
Disturbing