BryonD
Hero
Being as I have some history of defending my story-trumps-mechanics position against you...What I see here is a pre-authorship of the story ("for story reasons, they would have been dead") and then the overriding of dice rolls to ensure conformity to that story.
Given this, I'm not sure what the point of the dice rolls is.
So why roll the dice? If the plan is decent, and if "story reasons" preclude any other outcome, why not just narrate the PCs' success?


The mechanical details of characters throughout the game must be slaves to the narrative aspects of those characters. (Thus I declare.

But you are dead on that the rolls very much have a point. My high level fighter is not likely to miss the orc. But he MIGHT. Part of the narrative definition of each character, an IMPORTANT part, is the lack of predestiny in the outcomes. Uncertainty in how the odds will play out central to the extended experience.
Thus, roll in the open and then roll with it.
As much as I hate it when mechanics trump narrative, the whim of fate, as decreed by the dice, is a PART of the narrative. Obviously good design requires that the odds of which way the winds blow make sense. But having the right odds is one thing and having good and bad runs of luck within those presumed reasonably correct odds is another.
So, I agree.