Thomas Shey
Legend
Tangentially, can you even exit genre-emulation to arrive at reality modeling? I feel as though the layer of interpretation intrinsic to RPGs would necessitate that 'reality' be a genre in and of itself, where your impressions of what's realistic would shape the constraints of the emulation.
Usually. Few genre structure are so vastly diverse from our world that no part of it looks like our world and follows observable laws to those within it. Its just that there are parts, usually having to do with certain sorts of probabalistic or behavior events that are cooked in certain ways and cannot be examined in a simulation sense because they are, as of necessity, not things anyone in setting can examine without, effectively, destroying the intended structure they produce. They're dramatic conceits by nature.
(Note this is not true of absolutely ever genre; some are simply constrained by types of settings and situations they handle. Westerns for example, while they have some conventions, they're ones that are more of a case of selecting what part of the setting and what events you're looking at than anything else).
Separately, is it weird that I think I would consider genre emulation to be 'gamism' because it seems to manifest itself primarily in 'game feel' -- e.g. emulating horror = the feeling of horror out of the mechanics and their theming.
You can have gamist genre emulation, but its not uncommon for the genre control to not touch the game level much. One will note that in Call of Cthulhu the only really genre-emulating function is the insanity mechanics (the magic is very genre specific, but its also something who's limitations can be quite understood by the knowledgeable in the setting. While some parts of the insanity mechanic hit this (the fact interacting too much with otherworldly beings is the best way to get hammered here), its also applied in other areas where it shows its much stronger than has any reality match).