Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!

Ed Laprade

Villager
Amulet of Health 8
Amulet of the Planes 10
Amulet of Proof Against Detection and Location 6
Bead of Force 2 -2 = 0. It gets forced out.
Bracers of Archery 8
Bracers of Defense 9 +1 = 10
Brooch of Shielding 9
Gem of Seeing 11
 

Mistwell

Hero
Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about?
 

Gradine

Archivist
Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about?
I'll counter these points in reverse order:

2) It comes up more often than you think for villains and other very important NPCs. A reminder that most of us on this board are DMs
1) Even discounting the above, it's still not nearly as boring as setting your Constitution score to 19.
 

Mistwell

Hero
I'll counter these points in reverse order:

2) It comes up more often than you think for villains and other very important NPCs. A reminder that most of us on this board are DMs
1) Even discounting the above, it's still not nearly as boring as setting your Constitution score to 19.
I've been playing since 1978. It really doesn't come up all that often. And those times it does come up, it's usually not critical if it gets blocked. If the villain needs to spy on you, there are a good half dozen other ways they can do it if the divination route gets blocked (and it doesn't even help the entire party, just the one character wearing the amulet). At least with Constitution, it will come up with your hit points, your saves, your endurance checks like drowning, your ability to shrug off disease and poison, etc..
 

Gradine

Archivist
I've been playing since 1978. It really doesn't come up all that often. And those times it does come up, it's usually not critical if it gets blocked. If the villain needs to spy on you, there are a good half dozen other ways they can do it if the divination route gets blocked (and it doesn't even help the entire party, just the one character wearing the amulet).
I wasn't clear; I meant that villains and major NPCs are more likely to get use out of the item than PCs are, and that's something to take into account.

At least with Constitution, it will come up with your hit points,
Numbers go up :yawn:

your saves,
:yawn:

your endurance checks like drowning, your ability to shrug off disease and poison, etc..
:yawn:
Also, speaking of things that don't come up that often...


Edit: Literally every other "[item] of [stat] to 19" is more interesting because while still only give bonuses of the numbers-go-up :yawn: variety, at least they impact choices and actions that your characters can actually make. And those items are also incredibly boring. Ninety-nine percent of Con ability checks are reactive.
 
Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about?
It's one of the most unique items in the game. It does something that is very, very difficult to do otherwise.

If it's boring, or if using it doesn't come up very often in your games, that's your DM's fault. Case in point: for Season 2 of Critical Role, Liam O'Brian chose this item as the starting magic item for his character Caleb Widogast. It doesn't just sit around Caleb's neck wasting space; Matt wove it into the plot and made it integral to Caleb's backstory and character arc. I won't post any spoilers here, but...yikes.

Turns out, it's a pretty awesome magic item. FAR more interesting than another (Thing) of (Statboost).
 
Last edited:

Mistwell

Hero
It's one of the most unique items in the game. It does something that is very, very difficult to do otherwise.
Unique and otherwise hard to accomplish is not, in itself, an argument for the item. If the item made one hair stand on end no matter what, that would be both unique and otherwise very difficult to do. And still boring and unlikely to come up often. It's sort of similar to the item which absorbs magic missiles - yay?

If it's boring, or if using it doesn't come up very often in your games, that's your DM's fault. Case in point: for Season 2 of Critical Role, Liam O'Brian chose this item as the starting magic item for his character Caleb Widogast. It doesn't just sit around Caleb's neck wasting space; Matt wove it into the plot and made it integral to Caleb's backstory and character arc. I won't post any spoilers here, but...yikes.

Turns out, it's a pretty awesome magic item. FAR more interesting than another (Thing) of (Statboost).
This is, again, non-unique to this item. ANY item can be worked that way by a DM. Indeed, the DM making a huge background around that item was probably a sign the DM felt the need to jazz something up which would otherwise be boring and not come up very often naturally on it's own without the DM intervening in the plot to adapt to the boring item :)
 
Unique and otherwise hard to accomplish is not, in itself, an argument for the item. If the item made one hair stand on end no matter what, that would be both unique and otherwise very difficult to do. And still boring and unlikely to come up often. It's sort of similar to the item which absorbs magic missiles - yay?
That one's on my list also, right after I get rid of the Constitution-flavored Thing of Statboost, the AC-flavored Thing of Statboost, and the Bow-flavored Thing of Statboost.

ANY item can be worked that way by a DM. Indeed, the DM making a huge background around that item was probably a sign the DM felt the need to jazz something up which would otherwise be boring and not come up very often naturally on it's own without the DM intervening in the plot to adapt to the boring item
Agree. The AC-flavored Thing of Statboost is pretty useless and won't come up very often in a court-intrigue campaign unless the DM intervenes and shapes the story around it.

I get it, scrying doesn't come up very often at your table. I think if it did, you'd maybe have a different opinion of that Amulet. But you asked me why I liked it so much, and that's my answer: it's the item on the list that tells the best story. It's a one-of-a-kind item that does something that other items can't, and if you have one, there's probably a very good reason for it. Or at the very least, a cool story about it.

Things that make numbers go up, so that monsters fall down? Dime a dozen.
 
Last edited:
Amulet of Health 8
Amulet of the Planes 10 - 2 = 8
Amulet of Proof Against Detection and Location 6
Bracers of Archery 8 + 1 = 9
Bracers of Defense 10
Brooch of Shielding 9
Gem of Seeing 11
 
Amulet of Health 8-2=6
Amulet of the Planes 8
Amulet of Proof Against Detection and Location 6+1=7
Bracers of Archery 9
Bracers of Defense 10
Brooch of Shielding 9
Gem of Seeing 11
 

akr71

Explorer
Amulet of Health 6
Amulet of the Planes 6
Amulet of Proof Against Detection and Location 7
Bracers of Archery 9
Bracers of Defense 11
Brooch of Shielding 9
Gem of Seeing 11
 

Tallifer

Adventurer
Amulet of Health 6
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 7
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 11
 

Maxperson

Morkus from Orkus
Amulet of Health 6
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 5
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 12
 

jasper

Rotten DM
Amulet of Health 6 +1 = 7
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 5
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 12 -2 = 10 I not seeing it
 

Maxperson

Morkus from Orkus
Numbers go up :yawn:
And survival! :D

Edit: Literally every other "[item] of [stat] to 19" is more interesting because while still only give bonuses of the numbers-go-up :yawn: variety, at least they impact choices and actions that your characters can actually make. And those items are also incredibly boring. Ninety-nine percent of Con ability checks are reactive.
I would argue that increased survivability, especially prolonged consciousness, also impacts the choices and actions that your character can actually make. You can now make more of them, and for those who use hit points to gauge what you can get away with, they will make certain choices over other choices that would have been made had they had fewer hit points. In fact, because con is hit points and those are general, the increased choices and actions can be anything and are not limited to intelligence choices, dex choices, wisdom choices, etc.

As for the amulet, it's more of a roleplaying tool than anything else in my experience. When we have an item that we want to keep the bad guys from discovering, we give that person an Amulet of Proof Against Detection and Location if we have one.
 
Last edited:

chrisrtld

Explorer
Amulet of Health 8
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 3
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 10
 

DM Dave1

Adventurer
Amulet of Health 6
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 4
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 10
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
Amulet of Health 6
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 5
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 8

A > B > G.
 

rczarnec

Explorer
Amulet of Health 7
Amulet of the Planes 7
Amulet of Proof Against Detection and Location 5
Bracers of Archery 9
Bracers of Defense 9
Brooch of Shielding 9
Gem of Seeing 6
 

OB1

Explorer
Amulet of Health 7
Amulet of the Planes 7+1=8 26 sessions into Tier IV this item has proved to be the most interesting and fun magic item the party has
Amulet of Proof Against Detection and Location 5
Bracers of Archery 9
Bracers of Defense 9-2=7 talk about a boring item of statboost
Brooch of Shielding 9
Gem of Seeing 6
 

Advertisement

Top