joshjurg
Explorer
My group will soon be exploring Ravenloft, and after recently having a character die, I decided to roll randomly for a 7th lvl char instead of coming back at 6th. I would like some Suggestions if you can offer any on this build - Realizing this is probably not the optimal class to bring to the big castle. I planned on using his ease of charging to initiate most combats. Take note that my planned route is to get two weapon rend and obtain a mantle of the predator (MIC, 8000 Gp) to make 2 set pieces & add 3d6 rend damage to his attacks (knowing that insightful strike probably won't do much soon.) His crystals of life drinking should heal 30 hp/day each - Just as long as he can find living enemies to kill.
One of the options I was debating was taking two levels of ranger - take undead as favored enemy and go twf. This would let me take run as a feat and allow me to wear the predator mask (MIC) that would do little but grant me that +3d6 rend. The drawback to this is losing acrobatic charge (although having fleet of foot may make it unnecessary)
Edit : the books we use are the Complete series, Races Of, PHB2 and Core.
Bastion D'jarr
1/2 Aquatic Elf Swashbuckler (7), Chaotic Good.
Strength 18/+4 16+2 from Belt Of Preistly Might
Dexterity 18/+4
Constitution 14/+2
Intelligence 16/+3
Wisdom 10/-
Charisma 9/-1
HP: 75
BAB: +7/2, Grapple +11
Initiative: +4
Saves: Fort +7, Ref +6, Will +2 (+2 vs ench)
AC: 20 (+1 Chain Shirt, +4 dex, +1 natural (belt)); AC 22 w/ Shield Of Blades (alt class feature PHB2). Touch 14, Flat-Footed 16.
Attacks: Claw at +12 (1d4 +5 +3(precise strike), 20/x3), or Charge at +10/+10 (1d4 +5 +3(precise strike), 1d4 +3 +3(precise strike)) OR Full Attack at +10/+10/+5/+5 (1d4 +5 +3(precise strike), 1d4 +3 +3(precise strike))
Skills (name, ranks, check total): Balance 1 (+6), Bluff 6 (+5), Climb 3(+6), Diplomacy 5(+6), Escape Artist 1(+5), Jump 10 (+15), Sense Motive 1(+1), Swim 6(+18)(check penalty varies), Tumble 10(+17), Listen 10 (+13), Spot 10 (+13), Tumble 8 (+14), Search 4(+8), Spot 2(+2), Gather Information 2(+3) Knowledge Arcana 2(+5)
Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Run (granted by mask), Fleet of Foot. Weapon Finesse (bonus Feat)
Racial Abilities: low light vision, Sleep immunity, Elf Blood, Sea Longing, Swim Speed
Swashbuckler Abilities:
Arcane Stunt (Alt Class Abililty - CompMage) Swift: 4/day Blur as spell 1 round duration.
Insightful Strike : +3 damage from INT to attacks.
Shield of Blades (PHB2 Alt Class Ab.) +2 Shield Bonus when 2 or more attacks are made/round.
Acrobatic Charge Charge through enemies, allies, difficult terrain
Equipment: Belt of Preistly Might (MIC) (+2 str/+1 nat), Claws Of The Tiger (MIC) +1 punch dagger pair - main & offhand attack on charge or spring attack. Panther Mask (MIC) +5' speed, Run feat (to qualify for fleet of foot). Chain Shirt +1. Pair of augment crystals MIC (life drinking, lesser 3/30), Alchemical Silver Light Mace, Cold Iron Rapier, Javelin (5) Standard Adventure Gear. Traveling money
One of the options I was debating was taking two levels of ranger - take undead as favored enemy and go twf. This would let me take run as a feat and allow me to wear the predator mask (MIC) that would do little but grant me that +3d6 rend. The drawback to this is losing acrobatic charge (although having fleet of foot may make it unnecessary)
Edit : the books we use are the Complete series, Races Of, PHB2 and Core.
Bastion D'jarr
1/2 Aquatic Elf Swashbuckler (7), Chaotic Good.
Strength 18/+4 16+2 from Belt Of Preistly Might
Dexterity 18/+4
Constitution 14/+2
Intelligence 16/+3
Wisdom 10/-
Charisma 9/-1
HP: 75
BAB: +7/2, Grapple +11
Initiative: +4
Saves: Fort +7, Ref +6, Will +2 (+2 vs ench)
AC: 20 (+1 Chain Shirt, +4 dex, +1 natural (belt)); AC 22 w/ Shield Of Blades (alt class feature PHB2). Touch 14, Flat-Footed 16.
Attacks: Claw at +12 (1d4 +5 +3(precise strike), 20/x3), or Charge at +10/+10 (1d4 +5 +3(precise strike), 1d4 +3 +3(precise strike)) OR Full Attack at +10/+10/+5/+5 (1d4 +5 +3(precise strike), 1d4 +3 +3(precise strike))
Skills (name, ranks, check total): Balance 1 (+6), Bluff 6 (+5), Climb 3(+6), Diplomacy 5(+6), Escape Artist 1(+5), Jump 10 (+15), Sense Motive 1(+1), Swim 6(+18)(check penalty varies), Tumble 10(+17), Listen 10 (+13), Spot 10 (+13), Tumble 8 (+14), Search 4(+8), Spot 2(+2), Gather Information 2(+3) Knowledge Arcana 2(+5)
Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Run (granted by mask), Fleet of Foot. Weapon Finesse (bonus Feat)
Racial Abilities: low light vision, Sleep immunity, Elf Blood, Sea Longing, Swim Speed
Swashbuckler Abilities:
Arcane Stunt (Alt Class Abililty - CompMage) Swift: 4/day Blur as spell 1 round duration.
Insightful Strike : +3 damage from INT to attacks.
Shield of Blades (PHB2 Alt Class Ab.) +2 Shield Bonus when 2 or more attacks are made/round.
Acrobatic Charge Charge through enemies, allies, difficult terrain
Equipment: Belt of Preistly Might (MIC) (+2 str/+1 nat), Claws Of The Tiger (MIC) +1 punch dagger pair - main & offhand attack on charge or spring attack. Panther Mask (MIC) +5' speed, Run feat (to qualify for fleet of foot). Chain Shirt +1. Pair of augment crystals MIC (life drinking, lesser 3/30), Alchemical Silver Light Mace, Cold Iron Rapier, Javelin (5) Standard Adventure Gear. Traveling money
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