Flamestrike
Legend
Swift quiver only applies to ranged weapons doesnt it?
And daggers are melee weapons. Not ranged.
And daggers are melee weapons. Not ranged.
They also have the thrown property. That gives them range.Swift quiver only applies to ranged weapons doesnt it?
And daggers are melee weapons. Not ranged.
I'm of two minds about this.
First of all, I don't think that making a new item is really needed, simply a house-rule. "You may draw and throw as many thrown weapons as you have attacks. This counts as your object interaction for the round." The downside to doing this is that you would probably have no weapon for Opportunity Attacks. The only reason to consider the magic item over this is balance (see below).
For balance... I don't know. This specific example wouldn't be a problem (daggers are crappy ranged weapons compared to bows), but it could become more of an issue with other weapons. I have a Polearm Great Weapon Fighter in my party, and his big downside is ranged combat. If he could draw and throw 2 javelins a round, he would start to overshadow the elf archer (especially since he could "hold" his polearm in his off hand while making the attacks, then use the weapon for opportunity attacks).
Swift quiver only applies to ranged weapons doesnt it?
And daggers are melee weapons. Not ranged.
With the way the rules are written, being able to use a weapon for an attack at range does not inherently make it a ranged weapon (only being listed as a ranged weapon on the weapons table does).They also have the thrown property. That gives them range.
They also have the thrown property. That gives them range.
The two weapon fighting feat let's you draw two weapons a turn already and you get +1 AC when you have two weapons.
So when you throw them do you end up losing the AC bonus as well as not having a weapon to do AoO with?
Pretty much my thoughts on it, sir. Thanks for saving me a post!That seems like it would be the case, unless you started the turn with the original two daggers in hand, threw them, and then drew them after the attack. That way the turn would end with two daggers in you hand, so as long as you started combat without having to draw two daggers, you could always have opportunity attack potential, or that bonus AC.
I say this: why not just be lenient enough with rules interpretation that thrown weapons can be drawn like ammunition so you always get your normal amount of attacks in an attack action with them?
Seems easier than all alternatives.