Dracorat said:I miss the days of "I see where you are coming from and hold a different opinion, but can appreciate that you have your own opinion."
Dracorat said:I miss the days of "I see where you are coming from and hold a different opinion, but can appreciate that you have your own opinion."
How is it in any way 'common sense' to allow three spells per round when the game is balanced on the assumption of one, or two with some extra costs? IMO it isn't.Patryn of Elvenshae said:Anyone who is arguing the "common sense" angle must accept that they are advocating three swift actions per round.
You cannot both argue "common sense" and deny the possibility of a swift-in-place-of-move without contradicting yourself.
Dracorat said:I miss the days of "I see where you are coming from and hold a different opinion, but can appreciate that you have your own opinion."
I am not sure what you need to convince you then. The SRD makes it perfectly clear that Free Actions take no time, and Swift actions take a small amount of time. Why would they need to then explicately state then that "a small amount" is more than "no amount"?ThirdWizard said:I don't see the argument that swift actions take more time than free actions being particularly convincing.
Of course!KarinsDad said:What are you trying to say? That anyone who disagrees with you should just drop the issue, otherwise, they are not being polite?
glass said:How is it in any way 'common sense'
KarinsDad said:The minion was readying an action and interrupts the Sorcerer's ASR. Without the House Rule, the Sorcerer can at best attempt to concentrate (or not) to cast a spell and kill the minion. With the House Rule, the Sorcerer can also concentrate a second time and possibly get ASR up this round.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.