Dracorat said:I am saying that practically speaking, you could probably cast a swift action like 8 or ten times ina round. But we do have to maintain balance as much as we can. That's why the distinction.
That's impossible, isn't it? If you allow Swift Actions, then Quicken Spell creates Swift Action spells.Artoomis said:Actually I am primarily talking about spells with a Swift Action casting time (not Quickened).
Huh? I don't understand this comment at all.Artoomis said:In that case I am not talking about un-metamagicking so much as treating a Quickened spell as if it was truly transformed into a Swift Action spell. Not really the same thing.
It's not far, it's exact. If you apply it to Quickened spells then you're un-metamagicking those spells by definition. There's zero gray area on this point. Quicken = Swift action. Quicken != Standard Action.Artoomis said:If we had a rule as I suggest about Swift Action spells, it would apply to Quickened spells as well , I suppose, but that's far different from saying I suggest a rule about un-metamagicking spells.
Well said. That's what I've been trying to say, but you did it much more concisely and clearly.Patryn said:Right, but its a distinction that is directly opposed to why you're allowing something to happen to begin with - making your argument self-contradictory!
Infiniti2000 said:Not at all. My logic requires nothing of the sort. Your strawman is a misrepresentation of my point. This analogy is more properly attributed to your logic, not mine.
You know what they say, never say never.
Fixed that for you.
Not at all. That is completely illogical because the definition of the "FORM of action" is something you just now made up in an attempt to justify your position.
This is incongruous with the rest of your view point. If a swift action is truly what you say it is here (flavor-wise, not rules-wise), than how is it not a significant conflict to allow two of them per round?
Deset Gled said:Two things: 1. Its magic. It doesn't necessarily make sense. 2. Try snapping your fingers. Now try and slow that snap down to 5 seconds. It can't be done. You can spend more or less time setting up your hand, but you cannot slow down the actual snap without giving up the sound.
ThirdWizard said:Of course, the HR is like saying "You can draw a weapon as a Free Action with Quickdraw, but you lose your standard action for the round if you take any other Free Actions beforehand."
Now, tell me, how does that make sense?
ThirdWizard said:How can snapping make it so you can't take a Full Attack Action if it is a Swift Action, and thus takes the same amount of time as other Free Actions, one of which is drawing an arrow, which is taken many times every single time an archer takes a Full Attack Action?
Justin Bacon said:Please quote the RAW that states a swift action takes the same amount of time as a free action.
It doesn't say that? Weird. It's almost as if you just made that crap up.
ThirdWizard said:Read the description of swift action.
Or I read the rules.