Justin Bacon said:
Please quote the RAW that states a swift action takes the same amount of time as a free action.
Read the description of swift action.
It doesn't say that? Weird. It's almost as if you just made that crap up.
Or I read the rules.
To expand on Patryn's very good and succinct point above, I'll try and sum up why the thought process on this thread seems off to some of us (or at least me).
1. Initial thought: Swift Actions are restricted to one per round not because of any realistic necessity, but because of a game balance necessity. That is, if a class could cast as many swift action spells per round as desired, then it would drastically increase the class. Therefore, this restriction artificial, existing only for game balance.
2. Solution: Because the swift action is restricted to keep spellcasters from casting three spells per round, if we allow a second swift spell and disalow the caster from then taking a standard action, then the reason for the restriction remains in tact.
3: Coloroy: In order to keep game balance, we must restrict this swift action from taking the place of a move action. It must take the place of a standard action.
4. Problem: Swift Actions must be restricted to two per round not because of any realistic necessity, but because of a game balance necessity. That is, if a class could cast as many swift action spells per round as desired, then it would drastically increase the class. Therefore, this restriction is artificial, existing only for game balance.
So we're right back where we started.