ThirdWizard
First Post
Justin Bacon said:That makes no sense. It's like saying that a character can't use their move action to walk 15 feet if they have a speed of 30 feet. Or claiming that it doesn't make any sense that drawing a weapon should take a full move action all by itself, since it can also be done while moving.
Of course, the HR is like saying "You can draw a weapon as a Free Action with Quickdraw, but you lose your standard action for the round if you take any other Free Actions beforehand."
Now, tell me, how does that make sense?
How can aswift action spell (which takes almost no time to cast) prevent someone from casting another swift action spell?
My fluff is that it takes more effort to cast a swift spell than a standard action spell. Makes perfect sense to me, and it fits the RAW. Win-win.
Venator said:Nobody in this thread arguing for the ability to cast a second "swift" action spell actually wants the second spell to be treated as "swift", they just want to cast it in place of the normal standard action
I direct you to:
airwalkrr said:You see, it isn't that the casting time is necessarily extended. With casting a swift spell as a standard action, it is not presumed that the casting time actually takes the entire standard action, merely that it takes enough time to leave the character incapable of completing another standard action during that round.
Dracorat said:You and me agree Air.
So, yes they are.
Also, keep in mind that there are spells with a swift casting time. Like swift fly or swift etherealness.