Symbiotes (Venom/Carnage/Toxin) for D&D

Flame Draconion

First Post
Ok, so I have been trying to work out a symbiote for D&D. As you can guess I like Spider-Man, but the problem is I think my stuff is to powerful. I was thinking of making it an Intelligent Weapon of Legacy, but what to use to unlock them. If anyone has ideas or what not Id really appriciate it. I am not really looking for Conversions of the actual characters...though it would be useful story wise. Any ideas out there?
 

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If it's any help, there's an intelligent symbiont armor in the eberron campaign setting book, in the monsters section, as well as a couple weapons.
 

I've seen those. Their not exactly what he's looking for, I bet.
I have a friend who once made up a magic item based on the symbiotes. Waaay too borken.
However, I suggest creating a variant of the Glimmerskin from the MM2. It already has most of the stuff associated with symbiosis, but you might want to try giving it different restrictions based on the problems associated with Venom/Carnage/Toxin, i.e., the psychological and physiological problems caused by them.
 


because it was more subtle than that

closer to some freaky version of the fiend bound prc from dragon 300 i think

but the intelligent item of legacy power is a good one

it would require the ability to cast web, 4 ranks in climb, jump, maybe tumble, and improved unarmed strike

damn that wonk niether venom or carnage had those abilities before thier symbioses

well avoid skill penanlties
 

It's not so much what a character needs to use, but what that suits give them.
Add in that the suits are trying to change the character to suit 'their' desires, then you have role-play and challenge for the players. Taking Carnage's bloodlust and slowly turning it to the side of good, or succumbing to Venom's desire for Revenge. The story and the pushes are there....it's how to add powers that do not break it. so that if a 3rd lvl character stubles on it it wont make them unstoppable.
 

are you goin for an ultimate spider-man symboit or the normal symbiot? the ultimate one has venom jumping like the hulk with no web shooters but he can make whips come outta his hands, while the normal one has him with the webshooters
 


I would suggest doing this in one of two ways: the Scion PrC (which uses an Item Familiar, empowering it as one increases in levels, as I recall), or the Acolyte of the Skin PrC (in which one slowly transforms into a fiendish creature). The Warlock class is basically an expanded variant of the latter.

If you wish to insist on the Venom/Carnage/etc being intelligent items, then Scion is the best way to deal with it. As the item comes to trust the PC it slowly reveals more of its powers and abilities, thus empowering the character. If you are willing to see the final result as more of a permanent fusion of two sentient beings (which is not fully true to your source material) then a variant of the Acolyte of the Skin will work, I think.
 

The thing is, you won't be able to implement them without venturing into Epic level play. Carnage can military press 50 tons (or so I've heard, on Wikipedia).
 

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