D&D 5E T1: The Village of Hommlet (OOC)


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You have the final say, of course, as far as the Quiet Tabernacle is concerned. Here's some thoughts I had about it.

1) It is a branch of an older, but less 'active' philosophical ascetic order that is dedicated to the contemplation and understanding of the cycle(s) of existence, especially life and death. At some point one disciple of this order became far more interested in death, and the entropic 'side' of this balanced cycle, and split off to create a new order.

2) It is monastic, but not overtly religious. Individual members may or may not pay homage to a god of death, but the order itself doesn't mandate it. That said, it isn't uncommon.

3) The current form of the Silent Ones (or Silencers sometimes) is of a sort of quasi-mystical guild of assassins that study death through the inflicting of it...usually in exchange for money. The specific Tabernacle that 'recruited' Kestrel has fallen even farther to the wayside in that the assassins are all regarded as expendable, replaceable, second 'citizens' of the order, and are treated as such. This is not necessarily the way all Quiet Tabernacles are run, as it tends to maximize the 'profit,' but reduces the effectiveness of the agents overall.

4) Old Squint may or may not have been working for the Silencers. He could have been blackmailed to provide them with promising recruits, or perhaps he was a former Silencer himself and was under observation. Or they could have found her some other way. Kestrel does, of course, default to the assumption that he sold her out.

5) The Silencers, the assassins, are just one aspect of the overall order. They are the order's hand and arm in the world. There could be others who are more contemplative, perhaps spellcasters or priests, who drive the more studious activities of the organization.
 

I'll get my character posted in the RG asap. This week I'll be really busy with work and I also have to go out of town for a polygraph test. I'll do my best to stay punctual.
 

[MENTION=12183]sithramir[/MENTION], stats look good. Unlike the previous incarnation, there's a lot lower likelihood that the "semi-amnesiac fey noble" thing will come up in this game as anything other than background. Let me know if you'd like to revise it a bit or leave it as is if you're ok with that.
 

[MENTION=12183]sithramir[/MENTION], stats look good. Unlike the previous incarnation, there's a lot lower likelihood that the "semi-amnesiac fey noble" thing will come up in this game as anything other than background. Let me know if you'd like to revise it a bit or leave it as is if you're ok with that.

Yeah been a bit swamped to really think it through. Changing jobs in a week. Probably will tweak it.
 

This is just an observation, but I have never, in all my years playing D&D wanted to have a character who can cast Jump. But for some reason, it seems perfect for this one. I'm still tempted to swap out Feather Fall (which is a longtime favourite, despite the weirdness of it in this edition), but for whatever reason, it feels like Jump is the right choice.
 

This is just an observation, but I have never, in all my years playing D&D wanted to have a character who can cast Jump. But for some reason, it seems perfect for this one. I'm still tempted to swap out Feather Fall (which is a longtime favourite, despite the weirdness of it in this edition), but for whatever reason, it feels like Jump is the right choice.

Thing the first - Now I have the Van Halen song stuck in my head. Thanks. :P

Thing the second - Actually, I don't have a second thing. ;)
 


[MENTION=6776492]Anthony Terry[/MENTION], Scrutty Sharpeye looks good so far. Your timeline is a little off, I think. The Battle of Emridy Meadows was ten years ago, which would make Scrutty 13 at the time. Still plenty of time for his various growing-up struggles, however.
 

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