dvvega
Explorer
Going over the battle, I noticed the following things ...
Mistakes that I thought were made:
1. Revivify will not save a beheaded person.
2. Fortunate Fate is a disgustingly overpowered spell - it combines Contingency with Heal. Since it is a single 7th level Divine spell, it allows multiple castings from the single character wtihout expending resources. Since the Medic is non-violent they can just cast Fortunate Fate on everyone and laugh. Granted Contingency lasts for days, however combining two 6th level spells into a 7th (even if you reduce the duration) is not balanced IMHO.
3. It is unclear if the Moment of Prescience was activated before the roll was made or not. The way the text was written it indicates the Player added it after the roll, not before (as requried by the spell).
Just those 3 points would have made 3 characters dead (fighter, barbarian, wizard).
... This would have caused the requisit casualties for the encounter and voila! Al is OK.
Things I don't See as Bad:
1. They had fought demons before, especially a Balor so they should know a fair amount of stuff.
2. The Power Word Stun was the only thing they "knew" with a simple knowledge roll, however I don't see that as being a bad thing in the global scheme of the encounter.
Overall, some mistakes were made and that led to the Balor's downfall. As well as some lucky rolls for the Players and unlucky ones for the DM.
D
Mistakes that I thought were made:
1. Revivify will not save a beheaded person.
2. Fortunate Fate is a disgustingly overpowered spell - it combines Contingency with Heal. Since it is a single 7th level Divine spell, it allows multiple castings from the single character wtihout expending resources. Since the Medic is non-violent they can just cast Fortunate Fate on everyone and laugh. Granted Contingency lasts for days, however combining two 6th level spells into a 7th (even if you reduce the duration) is not balanced IMHO.
3. It is unclear if the Moment of Prescience was activated before the roll was made or not. The way the text was written it indicates the Player added it after the roll, not before (as requried by the spell).
Just those 3 points would have made 3 characters dead (fighter, barbarian, wizard).
... This would have caused the requisit casualties for the encounter and voila! Al is OK.
Things I don't See as Bad:
1. They had fought demons before, especially a Balor so they should know a fair amount of stuff.
2. The Power Word Stun was the only thing they "knew" with a simple knowledge roll, however I don't see that as being a bad thing in the global scheme of the encounter.
Overall, some mistakes were made and that led to the Balor's downfall. As well as some lucky rolls for the Players and unlucky ones for the DM.
D