Tale of the Clueless - Chapter 1: On the Seas of Air [IC Thread]

Vor seems to recover his senses somewhat after hearing the woman's summary of the events on Krynn. "You know, if we could find one of those portals leading back to your world, we could set up a steel export business; to help with the relief effort..." The little dragon seems lost in thought for a few moments as he dreams of exchanging steel ingots for gold ones through a magic doorway. He's brought out of his reverie by the pungent aroma of coffee. He leans forward from the top of the dwarf's chair to peer curiously down at the hot liquid. "It smells rancid." Dismissing the phenomena of coffee, Vor inquires: "So what is it that you want to buy in the Hive?"

OOC: I actually design coffee packaging for a living, though I can't stand the stuff myself. :confused:
 

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"Well, if we have to defend a flying ship from flying attackers, it might be a good idea if we could reach them. So I was thinkin of purchasing a potion of flight. And rope, lots of rope."
 

Tjallon grins then falls silent and shakes his head after a while as thoug hresigning himself to something. 'You cutters really are clueless. I could be mean and let you waste your money but... Anyone can fly in the Plane of Air, not just Vor here. All it takes is a bit of thought and a few moments to get to grips with it. Movement in most planes is a matter of will and determination; you just need to figure out which way is down.

You won't be needing any rope or especially potions of flight out there!
 






The night slowly passes with the sounds of the never-ending life of the Cage outside. From the sound of it, some taverns and inns do not close and the revelry continues all through the night (not so in your inn, apparantldey).

Light comes to be outside - how, you do not understand, and probably, would rather not - and the sounds of daylife quickly grow as people go about their daily routines, caring not for the thoughts or worries of the countless others that wander the streets around them: just like any other city.

Beni comes to The Friendly Wayfare early in the day. He is enthusiastic, his face painted in a pleasant smile, his attitude pleasant. He is dressed different to the last time you saw him; his head now covered in tight silver-grey turban, and his body hidden behind well-crafted suit of leather armour. The same two weapons adorn his belt, however, and as he leads you through the streets of Sigil, you notice his hands are constantly wanering to their hilts, either in comfort, habit or some other need.

The merchant-captain leads you through the Lower-Ward, where you are staying, into the Market Ward, towards thwe Great Bazaar itself. As you proceed, the sounds of bartering, haggling, selling, and gods know what else becomes louder and more chaotic, and before you know it, you are standing before a great expanse of land that is filled with stalls, shops, peddlers and traders, each competing with his neighbour for the attention of the descerning clientelle. Strange creatures, their bodies over twice the size of a human, with blue skin and sinister hands possessed of extra-jointed fingers, seem to make up a large portion of the merchants, and their stalls are by far the largest and most impressive, with dozens of guards (humanoid and other)...

But you are not there long enough to see any more, and Beni whisks you downa side-street away from the hubub towards a four-storey building – a bell-tower to be precise. He leads you towards the door and knocks twice before waiting for someone to open it. A sign reads – Planar-harbour.

After a few seconds, a metal hatch slides aside revealing a set of dark eyes around nine feet up. The eyes inspect you and finally rest on Beni, where they nod slowly. The door opens and a large humanoid demands a hefty sum of money from Beni – which he duly pays without as much as a batted eyelid. The creature examines you each in turn and reaches in trouser pocket and produces seven metal rods, which are handed out to each of you. He rods look like steel, though are far heavier than the material.

The doorman then lets you in and leads you to an arched niche that resembles the door in which you entered the tower, apart from the fact that is walled off. He points towards it and leaves you, heading back to the main door.

Beni looks back to you. ’You may not be used to this, but it is perfectly natural. Just walk through the door, like this,’ he says. He steps towards the doorway holding the metal rod tightly and, just before stepping though, he speaks a warning, ’Whatever you do, don’t drop the rod. And brace yourselves, it gets cold.’ And with that he steps towards the wall, and disappears instantly, without warning.​
 

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