Tale of the Clueless - Chapter 1: On the Seas of Air [IC Thread]

"Neither dwarves" Terrathoin, smiles, responding to Thrumgall and motions towards Drota, "Nor orcs. Unless it is an emergency, I think I am going to stay grounded upon this ship."
 

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[sblock=OOC]If anyone would like todescribe their actions/activities while abord the ship feel free to do so, then i'll get to describing the voyage and any sights/encounters you might have[/sblock]
 

Drota tries tentatively a few more times to get her bearings in the endless sky, though she never attains the comfort of Vor. At least she manages to stop falling every time she goes over the side, and eventually manages a kind of drifting alongside the ship. It'll do.
 

Since it's essentially effortless, Vor will spend most of his waking hours flying alongside the ship, chatting with those aboard and trying to assist his companions who show more trepidation about flying. He'll drift along lazily, sometimes upside down so that he can keep a proper lookout on the skies beneath the ship (since it's somewhat of a blind spot for those on deck) as well as above and around. When at rest he'll curl up in his hammock, or inside his closed footlocker if the snoring of the dwarves bothers him overmuch.
 

Mir takes to the "flying" a little better than the dwarves and the orc, but of course not as good as Vor. She has a little bit of a competitive streak in her, so she challenges Idim to see who can perform better. It'd be something to play goblinball in a place like this, not just confined to a pitch of grass but able to fly and kick the ball all through the air! I don't suppose any of the crew would be interested? We may not have enough players at any rate. Mir describes the game for Idim and anyone else who expresses interest.

[sblock=ooc]Goblinball is essentially the same as european football, or soccer to americans. Caramon Majere was an outstanding striker, according to the writings of his brother.[/sblock]
 

Terrathoin continues to watch the others flying about before pursuing his own interests. He attempts to locate Derrick and determine where his skills or strength would best suit the current needs of the ship.
 

[sblock=Terrathoin]'A smith eh... should come in useful with the repairs. I've some minor work to do on the casings belowdeck. I could use a pair of expert hands to help me out. I don't usually let other hands sully my ship, though... a dwarf smith makes a great exception,' he smiles[/sblock]
 

navigation check; day 1
encounter chance/day

Day One
The 'day' soon goes by. The floating mountain passes you by and groes fainter and fainter in the distance behind and below you as The Sea Breeze makes her way through the Boundless Blue; a solitary ship in an infinate expanse of sky.

Beni is behind the wheel steering the ship for most of the time. The few minutes when he is away, he is either busy looking at maps, or cataloguing the ships' inventory - he does not seem to be one who sleeps a lot.

When he is away from the wheel, Drahluut the first mate is there in his place. The atmosphere on deck seems to change when the nerra (what you have learnt is race to which Drahluut belongs) is in command. The sailors - usually a jovial bunch, despite the hard work they put into keeping the rigging in order - seem subdued by the harsh words of the acting-captain. While on the castle, the nerra assumes the mantle of captain fully, shouting orders, keeping order in the true captains' absence.

The hours slowly pass, yet the innate glow of the infinate sky shows no sign of abating or being replaced by darkness. The clouds have increased to an extent that visibility is almost totally obscured. The spotter, high in his perch on the main mast is having a difficult time looking out for signs of land or other features and you see him shake his head in frustration. The air is grown colder, as though the clouds are coming from an altogether different region of this expansive place. With the cold comes a rise in the wind, which puches the ship at the fastest its been so far - not in itself a bad thing, but with the redced visibility, it could make things difficult.

Derrick and Beni emerge from below deck, the captain holding a strange sextant in his hands. The two are wearing coats, and their brows are furrowed in thought. They speak for a while. Derrick nods, and rushes as fast as his legs can manage to the prow.

Beni approaches you (whomever happens to be above deck at the time), 'Looks like your first day's ging to be an eventful one. Derrick's scried a storm heading straight for us. It may make things difficult for a while. Keep your eyes out, and be ready for any disturbances, and keep away from the sides - you may not be able to control your flight in this weather as well as in calm skies.'
 

Vorastrix will heed Beni's advice and wait out the storm by riding perched upon the bowsprit while keeping watch. If the Winds grow too tumultuous, the little dragon will secure its position by latching itself in the rigging.
 

Nalfeshnee said:
[sblock=Terrathoin]'A smith eh... should come in useful with the repairs. I've some minor work to do on the casings belowdeck. I could use a pair of expert hands to help me out. I don't usually let other hands sully my ship, though... a dwarf smith makes a great exception,' he smiles[/sblock]

"Though my strengths lie primarily in working stone, weapons and armors," He indicates as such my pointing to his weapons and armor, "I have capable hands and tools for any smithing that has to do working with metals or stone. It would be an honor and a pleasure to smith for ya."

[sblock=Nalfeshnee] Base craft check for metalworking will total +9, (+2 for masterwork tools, +2 Int, +2 Dwaf racial craft, and +3 for craft expertise from paragon). Additionally, I have 1 rank in Profession Smith, not sure how that will come into play. Craft Checks for Stonemasonry, weapon or armorsmithing +13

Additionally, I am not sure how this places me as this storm approaches. Below deck at work or above deck at this point.[/sblock]
 

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