Sighing Valley
Day 4 Early Morning (Pre dawn)
“Aerisi is a keen patron of music, her lieutenant, Windharrow, actively recruits musicians. Perhaps that could be your way in. Be careful, I fear that Aerisi could destroy the entire Feathergale Society single handed, such is her power.”
Savra adds in way of farewell, “Whenever I have the watch I will hold a candle to the view slit in the door at midnight, just briefly though, that way you will know you have safe entry into the Spire.”
The party then head south along the top of the cliff, it gets gradually lower until nearly level with the valley floor to the east. Here you meet up with Snikklefritz and Nariah, who have been camped in a small copse*. Following Savra’s directions you head east across the valley floor until you reach the river, then turn and follow it north – you can’t be sure but you think you hear a bestial snarl swoop overhead, but nothing more comes from it.
The Valley floor is barren sand, but near the river hard, thorny bushes loom out of the fog and scat on the floor suggests some small animals eke out a living. As you round a bend in the river you catch the unmistakable scent of smoke partially masking a foul animal stench. The fog makes it hard to determine exactly where.
GM: | At this point you have two choices. You can choose to either try to sneak past (perception to work out where it is and stealth to sneak past) or investigate (perception to work out where it is and stealth to approach, unless you choose to approach openly).
*This will give [MENTION=6801450]Trogdor1992[/MENTION] and [MENTION=5044]Charwoman Gene[/MENTION] a chance to get back into the game. With a lot of potential coming and going of players, I think I’ll use this kind of mechanic when people aren’t available. The characters that aren’t around will be camped nearby and can be picked up/ come to your aid easily without too much faff. | |