D&D 5E (2014) Tall's PotA Campaign - IC


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Ilvellios watched Duran carefully as he lithely skipped after the man. Falling on the stairs and breaking something would certainly ruin their plans.

In addition, as they passed the monks room, he gently slowed his pace that the sound of running would not attract unwanted attention.
 

Feathergale Spire,
Evening, day 3

The group hurry down the stairs but are not stopped by the monks. At gatehouse Saves seems reluctant to have lost her resolve, "I have nothing if I can't return to my family. So long as the Feathergale society stands I cannot leave.". She stands a little straighter, "Perhaps I can remain here until you defeat Aerosol, once her hold is broken perhaps we can save some of the Knights."

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Sighing Valley
Day 4 Early Morning (Pre dawn)


“Aerisi is a keen patron of music, her lieutenant, Windharrow, actively recruits musicians. Perhaps that could be your way in. Be careful, I fear that Aerisi could destroy the entire Feathergale Society single handed, such is her power.”

Savra adds in way of farewell, “Whenever I have the watch I will hold a candle to the view slit in the door at midnight, just briefly though, that way you will know you have safe entry into the Spire.”

The party then head south along the top of the cliff, it gets gradually lower until nearly level with the valley floor to the east. Here you meet up with Snikklefritz and Nariah, who have been camped in a small copse*. Following Savra’s directions you head east across the valley floor until you reach the river, then turn and follow it north – you can’t be sure but you think you hear a bestial snarl swoop overhead, but nothing more comes from it.

The Valley floor is barren sand, but near the river hard, thorny bushes loom out of the fog and scat on the floor suggests some small animals eke out a living. As you round a bend in the river you catch the unmistakable scent of smoke partially masking a foul animal stench. The fog makes it hard to determine exactly where.

GM: At this point you have two choices. You can choose to either try to sneak past (perception to work out where it is and stealth to sneak past) or investigate (perception to work out where it is and stealth to approach, unless you choose to approach openly).

*This will give [MENTION=6801450]Trogdor1992[/MENTION] and [MENTION=5044]Charwoman Gene[/MENTION] a chance to get back into the game. With a lot of potential coming and going of players, I think I’ll use this kind of mechanic when people aren’t available. The characters that aren’t around will be camped nearby and can be picked up/ come to your aid easily without too much faff.
 

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Feathergale Spire
Evening
Round 0

With the guard down, Errol tucked him out of the way out of sight as much as possible before following the others back down the stairs into the tower.

Savra was not convinced she could leave, but volunteered to keep watch. “We will return when we have dealt with this Aerisi, then,” he promised her. “You will have your life back.”

They headed out into the dark and fog-shrouded night, picking up a few of their companions along the way, and headed into the valley, following Savra’s directions.

Perception: 1D20+2 = [13]+2 = 15
Investigation: 1D20+2 = [20]+2 = 22
Stealth: 1D20+5 = [9]+5 = 14

[sblock=Actions]
Action:
Move:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: (4/4/R @ d8) (Commander’s Strike, Rally, Trip)
Arrows: 36/40
Action Surge (1/R)*
Second Wind (1/R)
Inspiring Leader (1/R)*
[/sblock]
 

Sighing Valley
Early morning, Day 4 (Pre dawn)


Errol pauses briefly to determine where the smell might be coming from. The fog is making it hard to be sure, but it seems to be about 100m away from the river. There is the smell of rotting meat, a guttural sounding language you can't understand and an occasional cackling laugh.

You estimate there are at least two maybe up to five gnolls.
 
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Feathergale Spire
Evening
Round 0

“Gnolls,” Errol warned the others quietly, waving at them to keep quiet. “Yes, let’s sneak past if we can,” he whispered. “I could, perhaps, send an arrow clattering among the stones to get their attention in another direction,” he offered.

[sblock=Actions]
Action:
Move:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: (4/4/R @ d8) (Commander’s Strike, Rally, Trip)
Arrows: 36/40
Action Surge (1/R)*
Second Wind (1/R)
Inspiring Leader (1/R)*
[/sblock]
 

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