D&D 5E (2014) Tall's PotA Campaign - IC


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OOC:
Or should we go to the earth temple first, as that is what the air temple want us to do.. though we suspect the keep houses the water cult, we haven't yet interacted with them..?
 



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Womford
Day 5/Morning
Round 0

“Five gold each is pretty expensive, friend,” Errol said, though he did pull out the coin to pay the man. He eyed the lazy, lounging crew and the men depositing things on the docks.

Insight check: 1D20+2 = [14]+2 = 16

OOC: I vote we hit the earth cult upstream and deal with the secret entrance/water cult downstream after it.


[sblock=Actions]
Action:
Move:
Conditions:
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[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: (4/4/R @ d8) (Commander’s Strike, Rally, Trip)
Arrows: 34/40
Action Surge (1/R)
Second Wind (1/R)
Inspiring Leader (1/R)*
[/sblock]
 

Ilvellios emptied his pockets, scattering a variety of small change across the top of a barrel, muttering "I've got it here, hold on," and eventually scraping together a mixture of copper, silver and electrum to the desired amount..

OOC:
No strong feelings either way, since we're going past the water cult, why not stop in for a cup of tea and a scone?
 

Womford
Day 5 Early Morning


The money vanishes into the halflings pocket faster than the eye can see.

“Five gold each is pretty expensive, friend,” Errol said earning him an angry look, “So’s a boat, yer wanna walk?” he replies in a biting tone. He gestures to a genesai standing in the forecastle, “That be Cap’n Shoalar, I’m Pike, an’ I ent yer “friend”.

He watches Illvilious with impatience, “Yer raid yer piggy bank?” he says with mocking laughter.

J.V’s offer of assistance receives equally mocking laughter from the crew that stops only when Nariah boards, not out of politeness as hungry eyes leer at her.

Errol notices that much of the cargo is marked with the water symbol. It’s a mishmash of every kind of good, rather than the large quantities of a few products you would expect on a trader. The six man crew appears to be larger than any other crew and they are also much better armed and rough, even by the standards of a sailor.

Once all passengers and goods are aboard the Rivermaid sets off, the crew, excluding Pike and Shoalar, poling their way up river. The river is over half a mile wide at this point and very sluggish, allowing you to travel faster than walking even against the current.

By late morning you see a fort upriver, built atop a low cliff and partly into the river. Even from a distance you can see that it’s somewhat dilapidated but undergoing some basic repairs.

GM: I’ve taken you this far since no decision is required yet but gives you some insight into the crew and the chance to interact if you like. Just waiting for @Thateous to cast his vote, which could be deciding or cause a stalemate
 

J.V. visibly scrunched his face at the mockery and even turned up his nose as the crew proceeded to drool over Nariah boarding the ship. J.V. knew he was dealing with small minded meatbags. He found a barrel to sit on and began writing in his journal. Making notes on the aaroka they encountered and their journey thus far.
OOC: first stop gets my vote. No unnecessary backpedaling.


Sent from my SM-G935P using EN World mobile app
 

Duran looks at the crew and wonders why they didn't pick another vessel, the old man just couldn't catch a break. It would be interesting trying to get them to stop the boat mid river though
 

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Womford
Day 5/Morning
Round 0

Errol noticed the way the sailors leered at Nariah, so he made sure to stay close to her as they settled onto the boat. He wouldn’t let any harm or inappropriateness come to her. He noticed the rough nature of the well-armed crew, a bit too armed for river folk, he thought. He spotted the symbol marked on the goods and surreptitiously pointed it out to the others of the party.

When they reached the river fort that loomed above the river Errol asked of Pike, “What is that?”

[sblock=Actions]
Action:
Move:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: (4/4/R @ d8) (Commander’s Strike, Rally, Trip)
Arrows: 34/40
Action Surge (1/R)
Second Wind (1/R)
Inspiring Leader (1/R)*
[/sblock]
 

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