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Sorry this is a bit later than the last post, I got interrupted
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Enemies
[SBLOCK=SHOALAR QUANDERIL]
Medium humanoid (water genasi), lawful evil
Armour Class 10(13 with mage armour)
Hit Points 60 (8d8 + 24)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 16 (+3) 14 (+2) 10 (+0) 17 (+3)
Skills Arcana +4, Deception +5, Insight +2, Persuasion +5
Damage Resistances acid
Senses passive Perception 10
Languages Aquan, Common
Challenge 4 (1,100 XP)
Amphibious. Shoalar can breathe air and water.
Innate Spellcasting. Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells
At will: shape water*
1/day: create or destroy water
Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells
Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
1st level (4 slots): disguise self, mage armour, magic missile
2nd level (3 slots): hold person, misty step
3rd level (2 slots): tidal wave*
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
ranged 20/60 ft., one target. Hit: 3 (ld4 + 1) piercing damage.
A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the
last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of
a pirate ship that harries the Sword Coast, and a high ranking Crushing Wave cultist. He sees Olhydra's power
as a means to making himself as rich as possible.[/SBLOCK]
[SBLOCK=Pike]
Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather armor)
Hit Points 32 (Sd8 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2)11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages any one language (Common)
Challenge 1/2 (100 XP)
Pack Tactics. Pike has advantage on an attack roll against a creature if at least one of Pile's allies is within 5 feet of the creature and the ally isn't incapacitated.
ACTIONS
Multiattack. Pike makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.[/SBLOCK]
[SBLOCK=River Pirate]
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 .(+O)
Senses passive Perception 10
Languages any one language (Common)
Challenge 1/8 (25 XP)
ACTIONS
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320ft., one target. Hit: 5 (1d8 + 1) piercing damage.[/SBLOCK] | |