Boddynock
First Post
[title]
[size=+5]Tarag’s Forge[/size]
[size=+3]Fine Weapons[/size]
[size=+2]&[/size]
[size=+3]Armor to save your life[/size][size=+4]
[/size]
[/title]
Tarag, son of Azagindulad, has just arrived in Orussus. A smith trained at the Forge in the Bruinthor Mountains, he spends the first morning in town searching out suitable premises and setting up a new business. As soon as he can, he opens his doors. Soon the air is filled with the clangour of his trade. Quickly, a stock of standard items is arrayed on the display shelves, as well as a smaller stock of discounted items.
Stock in hand - 20% off!
Any other weapon or armor, including masterwork items, can be ordered and will be available as soon as possible (usually the next day). He charges 80% of list price for these items.
"But if you're prepared to get your hands dirty, I'll give you a further 10% off."
OOC: That is, anyone wanting to contribute half the Craft Points for a job will pay less.
[sblock=The Job System]Here's the thread which details the Job System. The appropriate parts of the post are reproduced below.
The Job System
The job system is meant as an alternate source of income, for times when adventures are scarce, or for characters that are not as adventuresome as others. For every full week in real life (starting with the day the character makes a post in an appropriate downtime thread, such as the Red Dragon Inn or his shop thread), a character on a job, but not on adventure gains some benefits, usually money and some other benefits (such as Craft Points, minor favors, and the like), and 5 XP per week. Partial weeks are passed to assistants, if any. In that case, all of that week is treated as though the apprentice (or nobody, if there is no apprentice) worked that week. Most jobs have a requirement that must be fulfilled, though characters on the way to fulfill the requirements might become apprentices/assistants to another character.
Obtaining a Job
A character not currently on an adventure who qualifies for a job may (note the job on his character sheet/start an appropriate (Adventure?) thread?) and notify a judge. A character becoming an apprentice or partner of another character with the same job should (note this as well/use the thread of that character?).
Jobs use the following template:
NAME
Description
Requirements:
gp/week: This is the number of gold pieces a character earns for every week real time not spent adventuring. A few jobs allow the character to earn money even while on adventure, but usually at a reduced rate.
Special Payment:
Special:
CRAFTSMAN
You are a craftsman, making a living on creating and selling items.
Requirements: At least 1 Craft skill at 4 ranks.
gp/week: 2.5 plus 1/4 the highest Craft skill modifier you have (ranks in Craft + Int modifier + other permanent bonuses).
Special Payment: You gain 1 Craft Point per week per rank in your highest Craft skill.
Special: You can craft, buy and sell items in a seperate thread while not adventuring. You must possess artisan tools. If you do not have one yet, you must set aside at least 1/4 of your income for a workshop, which costs 500 gp to buy.
You are assumed to have a selection of common goods (simple weapons, light armor, non-masterwork items) for sale. These cost neither money nor Craft Points to maintain. Other items need to be crafted or bought first.[/sblock][sblock=Job income, XP & Craft Points gained]
[/sblock]
[size=+5]Tarag’s Forge[/size]
[size=+3]Fine Weapons[/size]
[size=+2]&[/size]
[size=+3]Armor to save your life[/size][size=+4]
[/size]
[/title]
Tarag, son of Azagindulad, has just arrived in Orussus. A smith trained at the Forge in the Bruinthor Mountains, he spends the first morning in town searching out suitable premises and setting up a new business. As soon as he can, he opens his doors. Soon the air is filled with the clangour of his trade. Quickly, a stock of standard items is arrayed on the display shelves, as well as a smaller stock of discounted items.
Stock in hand - 20% off!
Code:
[s]Morningstar, MW 246.40 gp[/s]
[s]Crossbow, light 28.00 gp[/s]
[s]Shield, heavy wooden 5.60 gp[/s]
Splint mail 160.00 gp
"But if you're prepared to get your hands dirty, I'll give you a further 10% off."
OOC: That is, anyone wanting to contribute half the Craft Points for a job will pay less.

[sblock=The Job System]Here's the thread which details the Job System. The appropriate parts of the post are reproduced below.
The Job System
The job system is meant as an alternate source of income, for times when adventures are scarce, or for characters that are not as adventuresome as others. For every full week in real life (starting with the day the character makes a post in an appropriate downtime thread, such as the Red Dragon Inn or his shop thread), a character on a job, but not on adventure gains some benefits, usually money and some other benefits (such as Craft Points, minor favors, and the like), and 5 XP per week. Partial weeks are passed to assistants, if any. In that case, all of that week is treated as though the apprentice (or nobody, if there is no apprentice) worked that week. Most jobs have a requirement that must be fulfilled, though characters on the way to fulfill the requirements might become apprentices/assistants to another character.
Obtaining a Job
A character not currently on an adventure who qualifies for a job may (note the job on his character sheet/start an appropriate (Adventure?) thread?) and notify a judge. A character becoming an apprentice or partner of another character with the same job should (note this as well/use the thread of that character?).
Jobs use the following template:
NAME
Description
Requirements:
gp/week: This is the number of gold pieces a character earns for every week real time not spent adventuring. A few jobs allow the character to earn money even while on adventure, but usually at a reduced rate.
Special Payment:
Special:
CRAFTSMAN
You are a craftsman, making a living on creating and selling items.
Requirements: At least 1 Craft skill at 4 ranks.
gp/week: 2.5 plus 1/4 the highest Craft skill modifier you have (ranks in Craft + Int modifier + other permanent bonuses).
Special Payment: You gain 1 Craft Point per week per rank in your highest Craft skill.
Special: You can craft, buy and sell items in a seperate thread while not adventuring. You must possess artisan tools. If you do not have one yet, you must set aside at least 1/4 of your income for a workshop, which costs 500 gp to buy.
You are assumed to have a selection of common goods (simple weapons, light armor, non-masterwork items) for sale. These cost neither money nor Craft Points to maintain. Other items need to be crafted or bought first.[/sblock][sblock=Job income, XP & Craft Points gained]
Code:
[size=-1]Per week spent on the job:
(First level)
2.5 + 1/4 (4 ranks + 2 Int bonus + 4 Domain bonus +1 half racial bonus* = 11) = 5.25 gp
1/4 of which (1.31 gp) goes to paying off the premises (500 gp total cost)
(Second level)
2.5 + 1/4 (5 ranks + 2 Int bonus + 4 Domain bonus +1 half racial bonus* = 12) = 5.50 gp
1/4 of which (1.37 gp) goes to paying off the premises (500 gp total cost)
(Third level)
2.5 + 1/4 (6 ranks + 2 Int bonus + 4 Domain bonus +1 half racial bonus* = 13) = 5.75 gp
1/4 of which (1.44 gp) goes to paying off the premises (500 gp total cost)
(Fourth level)
2.5 + 1/4 (7 ranks + 2 Int bonus + 4 Domain bonus +1 half racial bonus* = 14) = 6.00 gp
1/4 of which (1.50 gp) goes to paying off the premises (500 gp total cost)
[b]Fifth level[/b]
2.5 + 1/4 (8 ranks + 2 Int bonus + 4 Domain bonus +1 half racial bonus* = 15) = 6.25 gp
1/4 of which (1.57 gp) goes to paying off the premises (500 gp total cost)
* Ruling in posts 1102-1104 in [url=http://www.enworld.org/showthread.php?p=3647757]this thread[/url].
XP gained at the rate of 5 per week.
(First level)
Craft Points gained at the rate of 4 per week (ranks in highest ranked Craft skill)
(Second level)
Craft Points gained at the rate of 5 per week (ranks in highest ranked Craft skill)
(Third level)
Craft Points gained at the rate of 6 per week (ranks in highest ranked Craft skill)
(Fourth level)
Craft Points gained at the rate of 7 per week (ranks in highest ranked Craft skill)
[b]Fifth level[/b]
Craft Points gained at the rate of 8 per week (ranks in highest ranked Craft skill)
[i]I've just discovered that the table I've painstakingly been maintaining has errors in it,
so I've replaced it with the attached spreadsheet. From now on, I'll update the
spreadsheet and just post the summary below:[/i]
Income Lease Payt Lease Bal NPC Payt App’tice Income Bal XP CP
09/07/07: 1539.57 384.94 115.06 252.38 15.00 887.25 65 70
Cash on hand: 78.99[/size]
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