Charlaquin
Goblin Queen (She/Her/Hers)
That too!It's not just that, I let's you make a competent Wisdom focused ranger, and still have a good damage output.
That too!It's not just that, I let's you make a competent Wisdom focused ranger, and still have a good damage output.
Sadly 5e isn't very friendly to niche but cool options like the martial ranger![]()
The Echo Knight and Soulknife would like a word.Sadly 5e isn't very friendly to niche but cool options like the martial ranger![]()
Backgrounds are backgrounds, classes are classes. EVERYBODY gets a background so it's completely useless to bring it up in a discussion about CLASSES. And they're not a 'fix-all cure-all' solution either.That is not true, backgroundsdo the things you are talking about.
Jazz hands!That's stealth, baby.
3 classes: Fighter, Ranger, and Warlord. The Rogue isn't a Fighter.The 4e ranger is a 5e outlander fighter.
People don't like hearing that 4e split the D&D fighter 4 ways and made 4 classes out of
Most of them are already in the Tasha's Ranger or available as a background a tool or a Ranger subclass. This is really easy. Just play a RAW Ranger, choose your background and subclass carefully and never cast spells and you have 90% of this!Ok. I don’t want to argue about what is or isn’t a “wilderness ability.” Whatever you want to call them, his post contained many good examples of the sorts of abilities I would like to see on a non-spellcasting ranger
Favored enemies and terrain are too reliant on the particular adventure in my opinion. Applying these benefits broadly would be a big improvement. Not sure what you mean about tool proficiencies, they are proficiencies, just like skills.Most of them are already in the Tasha's Ranger or available as a background a tool or a Ranger subclass:
Track: you have advantage on Survival checks made for tracking. - Already part of the Ranger class for classes of enemies, additional bonuses beyond this are available in favored terrain or with tool proficiencies.
That doesn’t mean it can’t also be a ranger feature, freeing the ranger up to take other backgrounds instead of spending their background choice to gain an ability that should be fundamental to being a ranger.Fieldcraft: you can track and forage at the same time while staying alert to danger - Available with a background
And the red part is cool to have! So would the rest of the ability be.Endurance: you halve(round down) your effective exhaustion levels. that is, you die at 12 exhaustion levels. You remove one exhaustion level on Short rest and all on Long rest. - The Ranger class already includes what is in red.
Part of a subclass. Could be part of the base class. And I don’t think Darkvision is an inherently magical ability in 5e, where every nocturnal animal has it inherently.Gain darkvision of 60ft or improve existing by 60ft. - Part of a Ranger subclass. Also it is hard to swallow we want a less magical Ranger, but we want to see in darkness.
Cool.You ignore any natural difficult terrain and have advantage on saves vs any effect that impedes movement.- Already part of the Ranger class
Huh?You can Hide as a Bonus action. - Already part of the Ranger class
Where?You can Hide in any natural terrain without needing cover or concealment. - Already part of the Ranger class
Again, where?You gain climb speed. - Already part of the Ranger class
You gain swim speed. - Already part of the Ranger class
Bit of an odd example there, sure.You gain Scent ability. - "scent" is not a thing in 5E, but feral sense, which is part of the Ranger class, is the same thing (and more).
You can Hide with Stealth skill vs. targets that have Scent, Blindsight, Blindsense, Tremorsense or similar ability. - "Blindsense" and "scent" are not a thing in 5E. Any character of any class can already attempt hide from someone with blindsight, nothing in the rules stops this. With a Horizon Walker Ranger you can hide against creatures with tremorsense as well.
Tool proficiency is just proficiency. What you can or can’t do with it is up to DM fiat. With an ability like this, the ranger could simply do the thing and know it’s going to work like it says it does. You know, like spellcasters get to be able to do.Nature salves: you can craft a number of potions equal to your proficiency bonus during long rest. As an action they heal 1d6 per two ranger level, round up. They also heal one disease and one poison. They last 24hrs. - Similar ability is available with tool proficiency
See above.Poison crafter: you can craft a number of poison doses equal to your proficiency bonus during long rest. attack with poisoned weapon deals 1d6 poison damage and poisoned condition for 1 min. Damage increases to 2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level. CON save, DC is wisdom based for half damage and negating condition. - Any character can craft poisons with poisoners kit
Sure.Also, 1 or more expertise for Stealth, Perception, Survival, Nature, Medicine, Animal Handling is always an option. - Already part of Ranger class
If you are playing a race that biologically can't see in the darkness, then you are by definition not a nocturnal animal.Part of a subclass. Could be part of the base class. And I don’t think Darkvision is an inherently magical ability in 5e, where every nocturnal animal has it inherently.
VanishHuh?
Hide In Plain SightWhere?
Deft ExplorerAgain, where?
Ok? My point is, seeing in the dark doesn’t have to be a magical ability. It certainly doesn’t need to be a spell.If you are playing a race that biologically can't see in the darkness, then you are by definition not a nocturnal animal.
Those features are mutually exclusive. That said, more things like them in place of spells would be something I would like to see (though personally I would prefer fewer of them to be X times/day, which to me feels very spell-like.)Vanish
Hide In Plain Sight
Great. Again, more things like it in place of spells = good in my opinion.Deft Explorer
The Finesse Fighter was given to the 4e Rogue and taken back by the 5e Fighter.3 classes: Fighter, Ranger, and Warlord. The Rogue isn't a Fighter.
Sadly, the 5e Fighter only took archery back from the 4e Ranger, and left him behind with the Warlord

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.