Astalanya
First Post
I've played EQ2 and WoW, neither of which I played extensively for months on end, or with the rabid approach of some players. Each of the games has its own strengths, and weaknesses. I can say, quite comfortably, that I enjoyed both.
The major difference initially, for me, is graphics as the others here have mentioned. EQ2 has lush graphics, almost to the point of being annoying as hell on an established server when you're entering a part of the city with many players logged in. I have a good computer and a fast connection, and I found myself sitting there for ten minutes waiting for the opening screen to finish loading and then got to deal with the teeth-grinding experience of trying to run across the city to speak to one person. Oh yes, that was fun.
WoW, on the other hand, renders much faster and rarely if ever has these problems.
EQ2 stresses party play, there's no question about it. It's very difficult for a single player to advance past a certain point; for me, the plateau came around 18th level (incidentally, about the same time as the first plateau in City of Heroes). You get quests that are simply too difficult to achieve alone. Case in point, trying to deal with Antonica and the isle off the northern coast rife with skeletons that regularly kill off 16th-20th level parties. I find this aspect of EQ2 both positive (in meeting other people) and negative (I can't quest or adventure on my own well).
The major difference initially, for me, is graphics as the others here have mentioned. EQ2 has lush graphics, almost to the point of being annoying as hell on an established server when you're entering a part of the city with many players logged in. I have a good computer and a fast connection, and I found myself sitting there for ten minutes waiting for the opening screen to finish loading and then got to deal with the teeth-grinding experience of trying to run across the city to speak to one person. Oh yes, that was fun.
WoW, on the other hand, renders much faster and rarely if ever has these problems.
EQ2 stresses party play, there's no question about it. It's very difficult for a single player to advance past a certain point; for me, the plateau came around 18th level (incidentally, about the same time as the first plateau in City of Heroes). You get quests that are simply too difficult to achieve alone. Case in point, trying to deal with Antonica and the isle off the northern coast rife with skeletons that regularly kill off 16th-20th level parties. I find this aspect of EQ2 both positive (in meeting other people) and negative (I can't quest or adventure on my own well).