Ratskinner
Adventurer
I was getting kinda tired of making up whole new worlds. So my last campaign was set on an alternate history/reality Earth.
I remembered the story of the Buddha, and how he was prophesied to be either a great conqueror or a great teacher. I thought, "What if it went the other way?" ...which lead me to think of Alexander and pose the reverse situation.
So, my map was Earth, centered on the Mediterranean. Alexander had brought the Enlightenment to that end of the world just as the vast Kapalivashtun Empire of Siddhartha was falling apart to the East. Because magic was real in this version of Earth, Archimedes had held Syracuse (and lived for a few hundred years) and that had lead to history playing out quite differently. Rome never got to take off entirely, Carthage didn't fall. Syracuse was pushing the advance of technology/magic. Spartans really liked the ascetic aspects of the Enlightenment, so (monk-classed) Spartans built Gymnasia to spread the Enlightenment around the Med and Europe. Athens held an important place a cultural/religious center for the Greek pagan/polytheism (which, much like Hinduism and Buddhism IRL, coexisted alongside the Enlightenment.) The game was set in what would have been about 300 CE in our world.
The big plot was that another godswar was coming, and that was bad. I hadn't gotten to reveal it all to the players when the campaign ended, but Archimedes and the Academy at the Syracuse had figured out (by looking at fossils, geology, etc.) that godswars were happening with increasing frequency. Soon reality wouldn't be stable as the disruptions became too frequent. So, the PCs were eventually going to have to figure out a way so disconnect the prime/Earth from the realms of the gods.
Other tidbits:
There was a cult of Moro. Moro was a wizard who couldn't help but try to merge/hybridize/chimerize different creatures together. (He was the wizard who had "did it" wrt owlbears and a few other critters.)
That cult had recently been recruited by some evil dragons who (at the behest of Tiamat) were hoping to create dragons that could breed. (During the godswar before the last one, Tiamat and Bahamut had been allies. Each dragon was a unique creation of theirs and they did not reproduce.) This was going to be a fine source of huge monsters with special abilities.
The gods themselves were splitting into three factions: a) conservative, b) revolutionary (pushing the godswar), and c) Retreaters (Apollo and a few others who realized that soon the world would be chaos.).
There was a militaristic order in the Enlightened World called the Peacekeepers. While belonging to no country in particular, they have nevertheless managed to find themselves controlling several countries to help ensure "stability", "order", etc. On the other hand, piracy is almost non-existent in the Med. because of their navy. In many Enlightened places, joining the Peacekeepers is an alternative to the Death Sentence.
There was no Common (although a low form of Greek was closest). I've always found the idea of a common tongue to be odd.
I remembered the story of the Buddha, and how he was prophesied to be either a great conqueror or a great teacher. I thought, "What if it went the other way?" ...which lead me to think of Alexander and pose the reverse situation.
So, my map was Earth, centered on the Mediterranean. Alexander had brought the Enlightenment to that end of the world just as the vast Kapalivashtun Empire of Siddhartha was falling apart to the East. Because magic was real in this version of Earth, Archimedes had held Syracuse (and lived for a few hundred years) and that had lead to history playing out quite differently. Rome never got to take off entirely, Carthage didn't fall. Syracuse was pushing the advance of technology/magic. Spartans really liked the ascetic aspects of the Enlightenment, so (monk-classed) Spartans built Gymnasia to spread the Enlightenment around the Med and Europe. Athens held an important place a cultural/religious center for the Greek pagan/polytheism (which, much like Hinduism and Buddhism IRL, coexisted alongside the Enlightenment.) The game was set in what would have been about 300 CE in our world.
The big plot was that another godswar was coming, and that was bad. I hadn't gotten to reveal it all to the players when the campaign ended, but Archimedes and the Academy at the Syracuse had figured out (by looking at fossils, geology, etc.) that godswars were happening with increasing frequency. Soon reality wouldn't be stable as the disruptions became too frequent. So, the PCs were eventually going to have to figure out a way so disconnect the prime/Earth from the realms of the gods.
Other tidbits:
There was a cult of Moro. Moro was a wizard who couldn't help but try to merge/hybridize/chimerize different creatures together. (He was the wizard who had "did it" wrt owlbears and a few other critters.)
That cult had recently been recruited by some evil dragons who (at the behest of Tiamat) were hoping to create dragons that could breed. (During the godswar before the last one, Tiamat and Bahamut had been allies. Each dragon was a unique creation of theirs and they did not reproduce.) This was going to be a fine source of huge monsters with special abilities.
The gods themselves were splitting into three factions: a) conservative, b) revolutionary (pushing the godswar), and c) Retreaters (Apollo and a few others who realized that soon the world would be chaos.).
There was a militaristic order in the Enlightened World called the Peacekeepers. While belonging to no country in particular, they have nevertheless managed to find themselves controlling several countries to help ensure "stability", "order", etc. On the other hand, piracy is almost non-existent in the Med. because of their navy. In many Enlightened places, joining the Peacekeepers is an alternative to the Death Sentence.
There was no Common (although a low form of Greek was closest). I've always found the idea of a common tongue to be odd.