reveal said:I'm still trying to figure out why they included the cheat codes in the PHB to "Kill all Monsters in current level."
Shade said:It is an effort to draw in the highly-coveted young gamers, who were raised with so much technology that their attention spans simply cannot handle an entire dungeon level. This is just one more example of the "videogameyness" of 4E. While I'm a big fan of the new fog of war rules, the fact that character creation now allows you to roll 4d6 six times until you get bored, and to save your best set of rolls in case you can't get something better, hurts the game IMHO. The floating powerups also take some getting used to, until you realize they are nothing more than one-use magic items.
Shade said:I'm not so sure about the new campaign setting they're launching, though. I can't really get a grasp on the whole "harlequin romance/chophouse/spaghetti western" ideology it claims to support. Stating that the setting is "On Golden Pond meets Porky's and Sin City" doesn't really tell us a whole lot about it, does it?
The preview of the "swampborn", an LA +0 playable ooze is interesting, but the new "shaped ooze" subtype that essentially downplays its amorphous nature is a bit of a copout.
Of course, the fact that it beat out a proposal by Gary Larson in the setting search finals has me intrigued.