LightPhoenix
First Post
I already had said I didn't believe the mouse was the problem. I would have noticed something like that in everyday use.Simplicity said:I haven't seen the problem, but I have a simple test for you.
However, drivers were the problem, which is odd, because I've played plenty of games without it ever being a problem. Ah well, first time for everything, I guess.
It is indeed a bug with the highest scroll setting. Leave it at 4, you'll be fine. I noticed quite a few bugs when I searched for an answer to my own problem, that was one of them.Kai Lord said:A tip for those whose game is scrolling at a crawl on even the highest scroll setting (5). Knock it down to 4. I did on a fluke and now the screens scroll quite quickly. Might just be a bug with setting 5.
Alright, that aside, my very first impressions. Note I have not even run through ToEE, though I have read and heard many stories about it. Yes, I'm ashamed.

First, it runs surprisingly well on my system - 400 MHz Pentium II, admittedly with a GeForce 4 card (128MB) and 416MB RAM. I was a bit worried it wasn't, and I wouldn't be able to play the game until Christmas, when I get to spoil myself with a new processor. Like I said, a pleasant surprise.
I love creating characters. That is by far and away the draw of any D&D game I play. ToEE handled this very smoothly, and again I was impressed. I would have liked a few more portraits, though that's a very minor thing. A bit more major was the rolls - for each of my five characters I took the first reroll I got, and I got really good rolls. Right now I have a Ranger, Rogue, Bard, Cleric, and Wizard. None of them are lacking for stats, and the lowest I got was a 6, which was on my Wizard character. One more minor thing I was impressed with was the scaling models - BioWare needs to pay attention to ToEE for the inevitable NWN2. Overall I'd definitely give ToEE an A in this department, held back only by the lack of portraits.
The intro was a rather bland intro to the module, if effective. Hommlet is quite big, but getting around wasn't too difficult, and I'm sure with time I'll be able to reference everything without a map. Character control is pretty easy, and teh game definitely screams tactical to me. We'll see how it goes though.