Ashrem Bayle said:
Loving it!
What are you guys playing with?
My current party is:
Human Rogue 7 - Dex 18, Rapier wielding weapon finessing spring attack master.
Human Fighter 7 - Str 18, Dual Magic Sword weilding blinder. 4 attacks per round!
Elf Wizard 7- Int 18, Mobile Artillary Platform and Magic Item factory
Dwarf Cleric 7 - Con 22, All around well rounded battle priest.
Half-Orc Barbarian 7 - Str 24, uses a longspear +2
Human Fighter 8 - Str 20, Dex 12, Con 16, Int 13, Wis 16, Cha 11.
Uses a Greatsword, wears heavy armor, is very unhappy about the complete lack of Full Plate so far.
Human Ranger 7/Fighter 1 - Str 18, Dex 16, Con 18, Int 14, Wis 14, Cha 10. Dual wields a Longsword (+3!!!) / Shortsword combo. Started off with two Shortswords, which turned out to be a severely sub-optimal choice, just didn't do enough damage and didn't hit often enough.
Elven Wizard 8 - Str 10, Dex 18, Con 15, Int 20, Wis 12, Cha 11
A Fireball / Magic Missile machine, actually has +9 to hit with a longbow but can't hurt anything with it because of the lack of Precise Shot and the way the game implements cover...
Dwarven Cleric 8 - Str 18, Dex 13, Con 18, Int 12 Wis 18, Cha 11
Has more HP than the ranger and does very well for himself with a longsword thanks to the War domain. I have yet to use him to cast a non-healing spell in combat, he's too useful as a 3rd fighter-type... Wears some nice high-end elven chain to retain 20' movement.
Halfling Rogue 8 - Str 10, Dex 22, Con 16, Int 14, Wis 14, Cha 12
Has taken a
very long time to come into his own since he was designed with disarming traps, opening locks and getting in the occasional sneak attack in with a shortbow in mind. I have yet to see a single floor trap, there are almost no containers, and the bow thing wasn't working, so I switched him to the Weapon Finesse / TWF path, maxed out Tumble, and gave him a ring of Invisibility and two magical daggers. He does much better now...