Temple of Elemental Evil discussion thread (merged)

KenM said:
My only real complant so far is combat can get very tight. I wish some of the walls/ scenery, ect. "dissolves" so you could see better.
This was definitely an issue for me last night: I was fighting the toughest creature I've yet faced, and the only way into its room that I'd found was via a secret door in the upper-left wall of its room. That meant that I was fighting into the southeast of the room I was in, and all my characters, and all the creature's minions, were covered by the isometric wall. I ended up dying a few times just because I couldn't see what I was doing.

Otherwise, however, I'm enjoying the game far too much; damn game made me get less than six hours of sleep last night, too little for an old man like me.

Daniel
 

log in or register to remove this ad

uv23 said:
Well I've been playing it more and there are a whole lot of issues and bugs that have bothered me. But I'm a bit tipsy right now so they're hard to recall. :) But the one thing that I do remember, painfully clearly, is something akin to POR. How the hell do you leave a combat??? The enemies are far far away, you've long since withdrawn and they're not following yet you can't leave combat or use door icons. *(&(*&$#@)( frustrating and annoying and lame.

You have to be several screens away from the critters to leave. Hitting "C" will then drop you out of combat mode. If it doesn't work, you aren't far enough away.

I do wish you could escape by fleeing up stairs and the like.
 


Loving it!

What are you guys playing with?

My current party is:

Human Rogue 7 - Dex 18, Rapier wielding weapon finessing spring attack master.
Human Fighter 7 - Str 18, Dual Magic Sword weilding blinder. 4 attacks per round!
Elf Wizard 7- Int 18, Mobile Artillary Platform and Magic Item factory
Dwarf Cleric 7 - Con 22, All around well rounded battle priest.
Half-Orc Barbarian 7 - Str 24, uses a longspear +2

A 7th level raging, enlarged, bull strengthed, half orc barbarian with a magical longspear is a sight to behold!!

My next part is going to be all "unstandard".
Human Paladin
Half-elf Bard or Human Ranger
Half-orc Druid
Human Monk
Halfling Sorcerer (Yoda?)
 

[rant]In other complaints, the tab key is crap. It does a terrible job of highlighting things. Can't be relied upon like it could in IE games. And as stated above, things get very tight, especially when trying to collect the spoils after combat. I keep wanting to rotate the camera angle so that I can get at stuff. Game has crashed on me about 10 times so far, some hard lock ups and other assorted weirdnesses. Options often get lost and have to be reset. And performance is real crap, espcially when moving the mouse during the movement phase of your character.[/rant]
 

uv23 said:
[rant]In other complaints, the tab key is crap. It does a terrible job of highlighting things. Can't be relied upon like it could in IE games. And as stated above, things get very tight, especially when trying to collect the spoils after combat. I keep wanting to rotate the camera angle so that I can get at stuff. Game has crashed on me about 10 times so far, some hard lock ups and other assorted weirdnesses. Options often get lost and have to be reset. And performance is real crap, espcially when moving the mouse during the movement phase of your character.[/rant]

Save OFTEN!

Thats been my motto. But yea, their are a lot of bugs that really should have been caught.

For instance, if you have a weapon like a dwarven waraxe, you are screwed. Evidently, their are some weapons in which it is impossible to find a masterwork or magical version.

The only way to get a magic version is to cheat. For those not aware, if you cast magic weapon on a weapon, it doesn't have to be masterwork before you enchant it.

For example, I find a longspear. Now, normally a weapon has to be masterworked before you can enchant it. However, I can just cast Magic Weapon on it then get my wizard to quickly use Craft Magical Arms and Armor on it. Cheap, but for some weapons, it is the only was to get it enchanted.
 

Heya:

Even though I knew (from here, actually) that donut reach wasn't in, I still got Exotic Weapon Proficiency:Spiked Chain for my cleric. Hey, at least it looks cool. I'm definitely going to try that magic weapon thing tonight. Crossing my fingers that it'll work.

Take care,
Dreeble
 

Heya:

Speaking of the lack of donut reach, I don't consider that a bug. It seems much more likely that donut reach was considered too much of a challenge to implement (or at least not a priority) and they knowingly didn't put it in. If something is intentional, it's not really a bug in my opinion.

On the other hand, reach touch is a bug, in my opinion, since it seems equally unlikely to me that they intended clerics using reach weapons to be able to heal with near impunity. Don't get me wrong, I like it, but yeah, a bug.

Take care,
Dreeble
 

Well, more thoughts since I've had a chance to play it a little (and I do mean a little).

I can't say I'm all too pleased to have payed money for this game, especially considering the monetary situation I'm in. I know the original ToEE was a meat grinder, but I'm just not finding this fun at all. Clicking through eight rounds (which did happen) because my guys don't hit crap is not fun. Having every other battle kick my ass is not fun.

The only reason I haven't given up on this at all is because I paid money for it, and I'm hoping it will get better when I have a few more levels (my guys right now are level 2).

And before people scream "strategy!" at me, there's no strategy in a battle where your guys just get mowed down no matter what you do. There have been several battles where I've reloaded after death numerous times - enemies are just too strong. It definitely reflects the "DM versus players" mentality.

Maybe I'm just frustrated, but I'm just finding this tedious to play, even though the engine owns me.
 

Ashrem Bayle said:
Loving it!

What are you guys playing with?

My current party is:

Human Rogue 7 - Dex 18, Rapier wielding weapon finessing spring attack master.
Human Fighter 7 - Str 18, Dual Magic Sword weilding blinder. 4 attacks per round!
Elf Wizard 7- Int 18, Mobile Artillary Platform and Magic Item factory
Dwarf Cleric 7 - Con 22, All around well rounded battle priest.
Half-Orc Barbarian 7 - Str 24, uses a longspear +2

Human Fighter 8 - Str 20, Dex 12, Con 16, Int 13, Wis 16, Cha 11.
Uses a Greatsword, wears heavy armor, is very unhappy about the complete lack of Full Plate so far.

Human Ranger 7/Fighter 1 - Str 18, Dex 16, Con 18, Int 14, Wis 14, Cha 10. Dual wields a Longsword (+3!!!) / Shortsword combo. Started off with two Shortswords, which turned out to be a severely sub-optimal choice, just didn't do enough damage and didn't hit often enough.

Elven Wizard 8 - Str 10, Dex 18, Con 15, Int 20, Wis 12, Cha 11
A Fireball / Magic Missile machine, actually has +9 to hit with a longbow but can't hurt anything with it because of the lack of Precise Shot and the way the game implements cover...

Dwarven Cleric 8 - Str 18, Dex 13, Con 18, Int 12 Wis 18, Cha 11
Has more HP than the ranger and does very well for himself with a longsword thanks to the War domain. I have yet to use him to cast a non-healing spell in combat, he's too useful as a 3rd fighter-type... Wears some nice high-end elven chain to retain 20' movement.

Halfling Rogue 8 - Str 10, Dex 22, Con 16, Int 14, Wis 14, Cha 12
Has taken a very long time to come into his own since he was designed with disarming traps, opening locks and getting in the occasional sneak attack in with a shortbow in mind. I have yet to see a single floor trap, there are almost no containers, and the bow thing wasn't working, so I switched him to the Weapon Finesse / TWF path, maxed out Tumble, and gave him a ring of Invisibility and two magical daggers. He does much better now...
 
Last edited:

Remove ads

Top