Temple of Elemental Evil discussion thread (merged)

Time posts articles on its website for next weeks paper issue. So yeah they do know, and as such they are stupid, 'cause once everyone realizes this, only doctors offices will carry their magazines.
 

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Virtually all magazines hit the street ahead of the date on the cover. Time is almost always a week ahead; I have monthly magazines where I'll get the issue labelled "December" in October. That's just normal magazine lead times.
 

Heya:

I would rate ToEE as one of the top 10 games of 2003, too. Higher than #6, tho. Of course, I'd also rate PoR2:RoMD as one of the top 10 games of whatever year it came out. The set of games I like is itsy bitsy. If it's not a turn-based RPG, FPS (single player, not 'squad based'), or turn-based strategy, I'm unlikely to like it.

Other 2003 games I'd rate in the top 10: Age of Wonders:Shadow Magic, Warcraft3:Frozen Throne (even tho it's RTS, boo hiss), and... hmm. <scratches head>

Is the date magazines put on their covers the date they want sellers to _stop_ displaying the magazine, or something?

Take care,
Dreeble
 

So is ToEE fixed yet? I've heard nothing but horror stories about it being screwed up and that the patch needs a patch! I'd love to play it if it works, but I don't wanna waste $50 on a beta test. Sorry if this has been answered before, I didn't read the whole thread and have to split. Was hoping for an a quick answer fpr when I get back in a few hours... if it's truly been fixed, I'll go buy it.
 



John Crichton said:
Yup. That's the date they are removed from the stand.

Man, it took me 4 freaking hours on a cable modem to download the demo! That stinks, lousy 15 kbs/sec. Anyway, I've been playing it for a few hours now and the game seems okay, but nothing special. There is no character interaction/RPing like in Baldur's Gate or Neverwinter Nights, just mind-numbing hack and slash, and no surprises at all as I'm familiar with the original PnP version. The demo pregen party sucks too. The only character who consistently can kill anything is the halfling paladin, LOL. The monk, bard and cleric are practically useless in a fight, as is the wizard once she runs out of magic missiles. The game is pretty boring, AFAIK. Not worth $50. I'll save my $ for Neverwinter Nights: Hordes of the Underdark.
 

Circle of 8 patch of the patch!!!!

Well, for all you guys who are wondering whether your circle of 8 patch will work with the new official patch, WORRY NO LONGER.

With speed and efficiency worthy of Atari QA people :D :p the circle of 8 guys have released another patch to work with the official patch. Hopefully you can get it here (if I have done this right). http://www.ews.uiuc.edu/~hunsley/files/ToEE_Circle_of_Eight_Release_200.rar

Admittedly I haven't had chance to test it yet, but based on past performance it should be good.
 

Iron_Chef said:
Anyway, I've been playing it for a few hours now and the game seems okay, but nothing special. There is no character interaction/RPing like in Baldur's Gate or Neverwinter Nights, just mind-numbing hack and slash, and no surprises at all as I'm familiar with the original PnP version. The game is pretty boring, AFAIK. Not worth $50. I'll save my $ for Neverwinter Nights: Hordes of the Underdark.


Well, the demo with the pregen party is just the moathouse -- of course it's just H&S. And it is an accurate representation of the PnP module -- that's a feature ;). Most of the RP-based questing is in Hommlet and Nulb (with some in the Temple itself, as well). There still isn't a tremendous amount of it, but then I didn't find that NWN had much of it either, at least in the original campaign.

Playing single player, I get a much better D&D experience from ToEE than NWN, but then tastes obviously vary.
 

Olgar Shiverstone said:
Well, the demo with the pregen party is just the moathouse -- of course it's just H&S. And it is an accurate representation of the PnP module -- that's a feature ;). Most of the RP-based questing is in Hommlet and Nulb (with some in the Temple itself, as well). There still isn't a tremendous amount of it, but then I didn't find that NWN had much of it either, at least in the original campaign.

Playing single player, I get a much better D&D experience from ToEE than NWN, but then tastes obviously vary.

Maybe my expectations were too high; I really wanted to love this game. It wasn't awful or I wouldn't have spent several hours trying it out. It just didn't have that instantly "addictive" quality of the BG series; it was more like "when is this going to get better?" :rolleyes:

Everytime I got into trouble, I couldn't flee combat or leave the screen I was on, it just didn't acknowledge that as an option, resulting in several annoying TPKs (the ogre downstairs, the bandits in the secret room). The game seems way too hard; like the "through no fault of your own, you're dead" kind of hard that I can't stand in a video game.

The interface takes a lot of getting used to and seems really clunky. It was impossible for me to figure out how to play the game without the tutorial, and even then, I couldn't figure out parts of it (which of course weren't addressed in the tutorial). I couldn't get some characters to engage the enemy, resulting in me having to skip past their turn in frustration, esp. the cleric and the monk. When I check the "flurry of blows" box and then select "full attack" the monk only makes one attack! I have to go back in and select "single attack" to get him to complete his flurry! I mean, I eventually figured out that all I had to do was left click the monster he was attacking and he'd auto-flurry it, but it seems weird that it won't do it the other way. And the reloading of crossbows is irritating. Frex, the bard fires his crossbow, but still has an action left, which I have to use for "reload". I just want him to auto-reload in the same round he fires unless I tell him otherwise. Yes, he will do that, but only if he didn't reload at the end of his turn in the round previous. So, it slows down the game considerably, esp. when several characters use crossbows. And I can't loot my dead party members! WTF? If I could do that, I could have got the stuff I needed to make the rest of the team survive! But nooooo.... :mad: And I couldn't figure out how to command characters to drink potions either; I'd select "inventory", "potions" and "cure light wounds" and then nothing would happen!
 
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