Yet another silly binary poll sigh. "I wanted to get people to get off the fence lolz!" is no longer a real excuse for these
I voted Hate, because the poll is silly and binary, and it thus amplifies the already considerable dislike I feel towards certain elements of the new Rogue.
I mean, let me lay them out:
Role: Doesn't mention anything outside of combat. Surely it should be titled "combat role", then? The whole text seems hyper-focused on combat, which is kinda lame.
Weapon proficiencies: Limited and BIZARRE. What, every Rogue EVER knows how to use hand crossbows and shuriken, weapons that might not even
be in quite a number of campaigns? And not shortbows? Unless it's extremely easy to acquire more WPs, this is a really stupid decision. I particularly loathe the shuriken, myself.
Skills: If that's it, ever, then that's kind of stupid. If not, then meh. Also limits the concept of a Rogue somewhat by forcing certain (albeit sensible) skills upon them, making them, by default, Thieves ("Special Ops"-types aren't likely to know about nicking stuff or picking pockets).
Sneak Attack: You can sneak attack with a crossbow or a sling (of all things!) but not a bow, which is more accurate than either? Say what? Damage is kinda weak, too, but not much weaker than most interpretations of 2E I guess. Does it even work with throwing knives?
The abilities are mostly likeable, assuming there's an in-combat way to recharge the "per encounter" ones.
So yeah, possible to fix all that with house rules, but I never had to house-rule ROGUES of all people before!