As someone that would use a different system for Naruto and some other specific anime inspired ninja, I, personally, would go with one of the following for D&D:
1. Rogue (Assassin) or a Light Armored Fighter variant. Add a Ninja background, trade armor proficiency for the monk's unarmored defense per the variant rule in the DMG, take the Unarmed Fighting Style (the Rogue via the Martial Adept feat).
2. Rogue (Assassin) or Light Armored Fighter. Add the Ninja background and multi-classing with Monk (Open Hand) and Artifcer (for creating smoke bombs, device to walk on water, etc.)
3. A Ninja class or Rogue with a new Ninja subclass that blends elements of the Rogue (Assassin), Monk (Open Hand) and Artificer abilities.
*Edit: For Naruto inspired and some other versions of anime Ninja, I would use BESM (Dyskami), OVA (Wise Turtle), Ninja Crusade (Third Eye Games), or a superhero RPG such as BASH! Ultimate Edition (Basic Action Games), Mutants & Masterminds (Green Ronin) with the 2e Mecha & Manga, or Icons: Assembled Edition (Ad Infinitum)
1. Rogue (Assassin) or a Light Armored Fighter variant. Add a Ninja background, trade armor proficiency for the monk's unarmored defense per the variant rule in the DMG, take the Unarmed Fighting Style (the Rogue via the Martial Adept feat).
2. Rogue (Assassin) or Light Armored Fighter. Add the Ninja background and multi-classing with Monk (Open Hand) and Artifcer (for creating smoke bombs, device to walk on water, etc.)
3. A Ninja class or Rogue with a new Ninja subclass that blends elements of the Rogue (Assassin), Monk (Open Hand) and Artificer abilities.
*Edit: For Naruto inspired and some other versions of anime Ninja, I would use BESM (Dyskami), OVA (Wise Turtle), Ninja Crusade (Third Eye Games), or a superhero RPG such as BASH! Ultimate Edition (Basic Action Games), Mutants & Masterminds (Green Ronin) with the 2e Mecha & Manga, or Icons: Assembled Edition (Ad Infinitum)
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