I wasn't sure what you wanted to do with backgrounds. Did you want me to just come up with one? Or did you want specific things to happen to us in our backgrounds? Personally, I role-play well, but I suck at coming up with background stories

(in particular, super's background stories). I tend to base my characters off of a specific image that I have in my head and a specific theme. I'll add one later on today (things to do, mother-in-law's birthday party today).

Besides, if I'd come up with a background and you nixed one of my powers I'd be ticked off.
Hmm, I guess I miscalculated about the Super-Speed (with the triggered extra and all...) even so, I had taken a flaw on a power that already cost 1pp... I realize that and didn't have a problem with it because it fit within the theme of the character.
And perhaps I should have fleshed out the flaw further. She needs to be actually using her Super-speed for actual movement in order for the Invisibility/Incorporeal to kick in.
I only come up with 10pp the way you did my super-speed...
* Super-Speed 6pp + Invisibility 1pp (+ Triggered 1pp/ - Flawed 1pp) + Incorporeal 1pp (+ Ghost Touch 1pp + Phase Attack 1pp + Triggered 1pp/ - Flawed 1pp) = 10pp (6+1+1-1+1+1+1+1-1)
And Super-Skilled is a power that someone over at Mutants&Masterminds.com came up with.
Base Power - All Strength Skills trained & untrained at power rank
Extra: Dexterity Skills too.
Extra: Intelligence Skills too.
Extra: Wisdom Skills too.
Extra: Charisma Skills too.
Total Cost: 2 + (4 extras) = 6pp
If I took the power the way super-girl wrote it it'd be cheaper, but while I'm chumming it up with the homeboys, I'd lose any knowledge/skill I had with noticing things. For example, If I were posing as a locksmith and a guard came up to me, I couldn't bluff him 'cause I'm using my Super-Skilled power to pick locks.
With the way I wrote the power, I'd be able to do that.
Feedback?