Warbringer
Explorer
This is not fully formed, so no, don't know how it works in detail, but....
Instead of aedu, and possibility vancian, what if the economy for "powers" was instead actions....
The fighters surge points towards multiple actions in a round being a core component of doing more, but what is doing bigger was based on that....
So basically ( left hand for power only, not cadence)
Basic attack - action
At will - 2 actions
Encounter - 3 actions
Daily - 5 actions ( or whatever)
A hero gets more actions as they level, maybe 1/4, can use their move action to help pay for the "power", hell maybe even
borrow actions.." you gain +2 actions this round, but lose 1 action for subsequent rounds until a short rest" ..fatigue
Steal actions "you leech an action from a living enemy monster for this round, but draw its anger (advantage against you)" ... Necromancy
Use for other benefits ...." you may spend an action to grant you advantage against a single opponent for the round " .... " you can spend any or all your actions for a sudden burst of movement ... Each action spend gives the hero another move action"
Casting spells ... " you can prepare spells. Prepared spells cost 2 actions less to cast, but when they are cast no longer cont as pepared; they can be cast as normal "...
Making skill checks ... " you may spend an action to give you advantage on a sill attempt"...
Monsters have actions.... What are dragons so deadly.... Well the 9 actions a round doesn't hurt
Instead of aedu, and possibility vancian, what if the economy for "powers" was instead actions....
The fighters surge points towards multiple actions in a round being a core component of doing more, but what is doing bigger was based on that....
So basically ( left hand for power only, not cadence)
Basic attack - action
At will - 2 actions
Encounter - 3 actions
Daily - 5 actions ( or whatever)
A hero gets more actions as they level, maybe 1/4, can use their move action to help pay for the "power", hell maybe even
borrow actions.." you gain +2 actions this round, but lose 1 action for subsequent rounds until a short rest" ..fatigue
Steal actions "you leech an action from a living enemy monster for this round, but draw its anger (advantage against you)" ... Necromancy
Use for other benefits ...." you may spend an action to grant you advantage against a single opponent for the round " .... " you can spend any or all your actions for a sudden burst of movement ... Each action spend gives the hero another move action"
Casting spells ... " you can prepare spells. Prepared spells cost 2 actions less to cast, but when they are cast no longer cont as pepared; they can be cast as normal "...
Making skill checks ... " you may spend an action to give you advantage on a sill attempt"...
Monsters have actions.... What are dragons so deadly.... Well the 9 actions a round doesn't hurt