The Age of Worms is over! (Spoilers)

My group, after weathering some personel changes, well resume AoW this Thursday. We left Gathering of Winds at a cliffhanger, and for various reasons we weren't able to get together to finish the adventure before the holidays and the spliting of the group.

So, we'll pick up where we left off, with the party about to enter the true tomb. I predict the fight with the Occulus Demon will be very memorable. And since it's going up against a gestalted party of six, I might just give it a twin...
 

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ashockney said:
How could doing 168 points of damage in one attack be considered anti-climactic?

Because the fight as a whole lasted 12 seconds with the God not getting a single action.

I'm all for powerful parties, but seeing the real BBEG drop in two rounds makes me wonder if it was really worth it.
 

Then don't use the effects that cripple Kyuss. AC 35 isn't exactly BBEG worthy at that level; that -20 AC means he takes vastly more damage.
 

Victim said:
Then don't use the effects that cripple Kyuss. AC 35 isn't exactly BBEG worthy at that level; that -20 AC means he takes vastly more damage.

AC 59 is too high for most parties. The middle ground is hard to find. (I object to the fact that a rogue can't harm Kyuss in the final encounter).

Cheers!
 

I'm hoping I can make Kyuss as memorable as the fight with Imix in RttToEE. That fight only lasted 4 rounds, but after a full attack with great cleave and lotsa reach, Imix killed every PC and had the barbarian down to 18 hp, in round 3 alone. Good thing the barby was able to finish him off in round 4...
 

MerricB said:
AC 59 is too high for most parties. The middle ground is hard to find. (I object to the fact that a rogue can't harm Kyuss in the final encounter).

45-50 would be a good middle ground, I think. And there are items in the MIC and spells in SC that would help a rogue be more useful in the fight.
 

Morrow said:
I don't want to hijack this thread, but I'd love to hear what you did with your Freeport campaign at the higher levels. Mine will probably hit 12th level this weekend and I'm always looking for new ideas to steal.

Morrow
Check out my story hour to see how our campaign handles Freeport (in the context of Arcanis): http://www.enworld.org/showthread.php?t=103252

We're at chapter 50 now (so the posted story hours are considerably behind the actual game) and the heroes just hit 10th level. We use RPGA exp/gold initially, so advancement was considerably slower.

They've just completed a conversion of Tatters of the King and are on a quest to get the character who sacrificed himself back. I like to call it Arcanis Trek III: The Search for Sebastian. :)

At 10th level, they just entered (and just about to exit) Shadows in Freeport to reach a Carcosan gate. Then they will enter a conversion of Chateau D'Amberville (my version of Carcosa). Then, assuming they survive that, the party will be playing out the remainder of Black Sails Over Freeport with a few Dead Man's Chest adventures thrown in. If they survive that I'll map out the rest of the adventures...although the end of Black Sailes Over Freeport should definitely put them in the 12+ level category.
 

MerricB said:
I don't. I really liked AoW, although there are some bad design decisions here and there.

Savage Tide has one advantage: the first set of adventures are well-linked, and offer good opportunity for role-playing.

The first four or five AoW adventures don't really link well; there's a few too many red herrings, and I feel the PCs are kept a bit too much in the dark as to what's going on.

Hmmm, interesting comments, Merric: hopefully things that Paizo will be able to address in a AoW hardcover, if WotC ever gets the balls to give them permission to publish it.

You should also post your retrospective feedback to the Paizo board, Merric, where Paizo folks will be more likely to see it and be able to respond :D

MerricB said:
I'm not entirely happy with the progression. The idea that "green worms=bad" isn't played on enough. Remember the saying, "Show, don't tell?" This isn't followed. There's only one Spawn of Kyuss in parts 1-4, IIRC, and the SoK in part 5 are well hidden away.

ST hasn't pulled me in like AoW did, so I'm still more likely to leverage parts of AoW with my upcoming Maure Castle campaign, but you've certainly given me some food for thought to consider on how I'll be bridging the two....
 

G'day, Allan!

I'm enjoying reading ST a lot; mind you, I've got a soft spot for the Isle of Dread. The PCs visited it three times during my Great Kingdom campaign. (That's the campaign I started in order to run the Maze series, only I got side-tracked and we ended it with the Necropolis!)

Have fun with Maure Castle! Did Rob ever design levels of that for low-level PCs?

Cheers!
 

Rest assured that any threads that mention Adventure Paths are watched by me, even if I don't post to them. We did some unusual stunts with the endgame of AoW, and there were certainly some kinks that could have been ironed out (the fact that rogues are kind of useless against Kyuss is certainly one of them); I'd love to have a chance to polish the campaign off and all that, but... you know the story...
 

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