Agamon said:
Don't judge the book by the last page. AoW is a great AP, I'm sure Merric wouldn't disagree.
I don't. I really liked AoW, although there are some bad design decisions here and there.
AoW is looking to be a better AP than Savage Tide, IMO. STAP feel a lot less epic, less all-encomapassing, with little foreboding of doom, in comparison. You get a sense of all three of those right off the bat in AoW.
Savage Tide has one advantage: the first set of adventures are well-linked, and offer good opportunity for role-playing.
The first four or five AoW adventures don't really link well; there's a few too many red herrings, and I feel the PCs are kept a bit too much in the dark as to what's going on.
Part 1 says, "This is an adventure about the Wind Lords and their fight against Chaos"
Part 2 says, "This is an adventure about the Ebon Triad and stopping them raising an abomination"
Part 3 says, "This is a fight against those who encroach upon Diamond Lake"
At this point, Allustan seizes upon the green worms and says, "You must investigate!" The PCs are left wondering a little what's going on.
Part 4 says, "Don't meddle in the affairs of evil cults, because they will try to assassinate you!"
Part 5 says, "Finding out who wants to assassinate you is a good idea!"
Now, the PCs find that it's the cult of Kyuss!
I'm not entirely happy with the progression. The idea that "green worms=bad" isn't played on enough. Remember the saying, "Show, don't tell?" This isn't followed. There's only one Spawn of Kyuss in parts 1-4, IIRC, and the SoK in part 5 are well hidden away.
At least in Savage Tide the threat is made real from the very beginning, although not who is behind it and its full implications.
Cheers!