Mal Malenkirk
First Post
I like the tiefling.
I'd like to try a tiefling swashbuckler (ranger) focusing on melee and two weapon fighting.
Bonus to Int means higher AC since he won't wear heavy armour.
Remember that +2 Int and +2 Cha gives a bonus to 3 of the four defenses. Not every races have such a good spread.
+1 to hit against bloodied enemy is sweet, especially since we know a ranger fighting with two weapons is liable to have some powers that let him attack twice. I's a bonus that will be used a lot and will translate into a lot of extra hits over time. Since this particular builld is a striker, these are heavy hits, with bonus hunter's quarry damage so it's extra nice. More importantly, it scales with my level which isn't the case of all the flashy powers (The teleport, for example).
Infernal wrath is wicked cool if you sneaked in a 16 charisma. I'd probably use it on my daily. And I'd wait for my enemy to be bloodied. +2 to hit and +3 damage on my daily? I say Yay.
Fire resistance is very sweet for more than the obvious reasons. It's great to coordinate with the wizard and make sure he learns some fire area effect... So when I'm getting swarmed/flanked, it's a solid option for the wizard to just send an area fire attack my way that catches everyone. With a good reflex save and fire resistance, this is an excellent scenario for our team in term of damage dealt/received.
So my tiefling darts in, strikes hard. When he smells blood, he's even nastier, making him a great finisher. And when things get too hot, he asks the wizard to carpet bomb his location.
Yes, tiefling can be very nasty.
I'd like to try a tiefling swashbuckler (ranger) focusing on melee and two weapon fighting.
Bonus to Int means higher AC since he won't wear heavy armour.
Remember that +2 Int and +2 Cha gives a bonus to 3 of the four defenses. Not every races have such a good spread.
+1 to hit against bloodied enemy is sweet, especially since we know a ranger fighting with two weapons is liable to have some powers that let him attack twice. I's a bonus that will be used a lot and will translate into a lot of extra hits over time. Since this particular builld is a striker, these are heavy hits, with bonus hunter's quarry damage so it's extra nice. More importantly, it scales with my level which isn't the case of all the flashy powers (The teleport, for example).
Infernal wrath is wicked cool if you sneaked in a 16 charisma. I'd probably use it on my daily. And I'd wait for my enemy to be bloodied. +2 to hit and +3 damage on my daily? I say Yay.
Fire resistance is very sweet for more than the obvious reasons. It's great to coordinate with the wizard and make sure he learns some fire area effect... So when I'm getting swarmed/flanked, it's a solid option for the wizard to just send an area fire attack my way that catches everyone. With a good reflex save and fire resistance, this is an excellent scenario for our team in term of damage dealt/received.
So my tiefling darts in, strikes hard. When he smells blood, he's even nastier, making him a great finisher. And when things get too hot, he asks the wizard to carpet bomb his location.
Yes, tiefling can be very nasty.
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