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Legend
Unfortunately they will be tinker gnomes from Krynn. Each book will be over 800 pages long and even after reading them, no one will know how the game works.This is why 6E will be designed by gnome artificers.
Unfortunately they will be tinker gnomes from Krynn. Each book will be over 800 pages long and even after reading them, no one will know how the game works.This is why 6E will be designed by gnome artificers.
A true throwback edition!even after reading them, no one will know how the game works.
One of things Mike Mearls said that I found interesting was that upcasting of classic blaster spells is where it really doesn't work.
Magic Missile shouldn't be 2-3 missiles per upcast level.
Fireball should be multiple dice as well.
RIGHT!Direct damage spells aren't really worth upcasting.
Magic missile is a bad spell. Except vs stirges then its great. Campaign there surges is rare I'm guessing.
RIGHT!
They should have many more dice when upcast. It doesn't scale because they made a mistake. A magic missile that's 12d4 is a very different beast than one that is 7d4.
Ok, so I got to that part of the podcast, and… this isn’t what he said. He just said “we made a mistake.” Which, like… sure, I get that, but I’m still left wondering why, at the time, he said it was intentionally above the curve.Oh! Ok, so he’s not saying that they didn’t intentionally overtune blast spells, but rather that their initial math probably lowballed blast spells too much, and so what they thought of as overtuning them at the time turns out in hindsight to have put their damage right about where it should be.
That makes WAY more sense to me.
and why it wasn't buffed in 5.5?Ok, so I got to that part of the podcast, and… this isn’t what he said. He just said “we made a mistake.” Which, like… sure, I get that, but I’m still left wondering why, at the time, he said it was intentionally above the curve.
"Blue Magic" design was part of what informed the design of Shield and Counterspell, since Mearls is a big Blue-style M:TG player.