The Big Picture: Psions Versus Sorcerers

Rystil Arden said:
Psion one has Power Penetration, Greater Power Penetration, and Empower Power as his three feats. Psion two has Spell Penetration, Greater Spell Penetration, and Empower Power.

Sadly for Psion one, if he chooses to activate GPP, he can't use Empower Power as well, but that is due to the inherent limitation on GPP, not due to not having the feat at all.

Except that Spell Penetration and Greater Spell Penetration does nothing for Psion two.

You are creating a hypothetical situation which cannot occur in the game because Spell Penetration does not work the way you are proposing. Psion two cannot use GSP to augment his powers.

If you want to do valid comparisons, you have to do them within the ruleset. Not make up "what if the rules were different" scenarios and consider them to be valid.
 

log in or register to remove this ad

KarinsDad said:
Except that Spell Penetration and Greater Spell Penetration does nothing for Psion two.

You are creating a hypothetical situation which cannot occur in the game because Spell Penetration does not work the way you are proposing. Psion two cannot use GSP to augment his powers.

If you want to do valid comparisons, you have to do them within the ruleset. Not make up "what if the rules were different" scenarios and consider them to be valid.
Oh, I don't know - a case could possibly be made that under transparency any feat a spellcaster can take can be taken by a manifester, and have a translated effect (SR penetration -> PR penetration; Caster Level -> Manifester Level, et cetera)

I'm not planning on making it, mind, but it's not necessarily an entirely hypothetical situation.
 

The point is that GSP would be better or as good for a Psion than GPP in most situations. Therefore, GPP must not be overpowered compared to GSP.

In fact, the idea of "pay two feats and when you find a tough SR, you can spend your focus to get a really good bonus against it, but then you can't use the focus for anything else" is silly compared to "pay two feats and always raise your chance against SR by a nice amount, and if you find a tough SR, use a power that doesn't give SR and boost your power with some other use of focus."

But, all that said, though I find my comparison more valid because it controls for more variables by using two Psions, I am perfectly happy to do a completely RAW comparison between Sorcerer and Psion if you'd prefer, using your "Can't take any other feats" viewpoint also. Here goes:

Sorcerer and Psion: The only feats each of them has are SP & GSP for the Sorcerer and PP& GPP for the Psion. All examples are taken until the monster is dead from average damage. Since I'm not using Metamagic or Metapsionics, it is sufficient to prove for one level of the Psion and Sorcerer, instead of several. It is assumed that all saves are failed because we aren't worrying baout DCs.

Example 1: Psion 10 and Sorcerer 10 vs opponent vs CR 8 Young Adult White Dragon SR 16 142 HP

Round 1:
Psion uses GPP does 35 damage
Sorcerer does 31.5 damage.

All Other Rounds:
Psion realises that he's better off never recovering focus because his feat is so bad, so he just does 24.5 damage. If he had tried to recover focus, that takes a full round, so he only does average of 17.5 damage per round.
Sorcerer does 31.5 damage.

Advantage Sorcerer!


Example 2: Psion 10 and Sorcerer 10 vs opponent vs CR 10 Adult White Dragon SR 18 189 HP

Round 1:
Psion uses GPP does 35 damage
Sorcerer does 28 damage.

All Other Rounds:
Psion realises that he's better off never recovering focus because his feat is so bad, so he just does 21 damage. If he had tried to recover focus, that takes a full round, so he only does average of 17.5 damage per round.
Sorcerer does 28 damage.

Advantage Sorcerer!


Example 3: Psion 10 and Sorcerer 10 vs opponent vs CR 14 Adult Blue Dragon SR 21 241 HP

Round 1:
Psion uses GPP does 31.5 damage
Sorcerer does 24.5 damage.

All Other Rounds:
Psion realises that he's better off never recovering focus because his feat is so bad, so he just does 17.5 damage per round. If he had tried to recover focus, that takes a full round, so he only does average of 15.75 damage per round.
Sorcerer does 24.5 damage.

Advantage Sorcerer!


Example 4: Psion 10 and Sorcerer 10 vs opponent vs CR 18 Mature Adult Red Dragon SR 23 312 HP

Round 1:
Psion uses GPP does 28 damage
Sorcerer does 21 damage.

All Other Rounds:
Whether or not the Psion refocuses, he does 14 damage per round.
Sorcerer does 21 damage.

Advantage Sorcerer!


Example 5: Psion 10 and Sorcerer 10 vs opponent vs CR 19 Very Old Blue Dragon SR 25 375 HP

Round 1:
Psion uses GPP does 24.5 damage
Sorcerer does 17.5 damage.

All Other Rounds:
Psion refocuses every other round, and he does 12.25 damage per round.
Sorcerer does 17.5 damage.

Advantage Sorcerer!


Example 6: Psion 10 and Sorcerer 10 vs opponent vs CR 21 Ancient Blue Dragon SR 27 445 HP

Round 1:
Psion uses GPP does 21 damage
Sorcerer does 14 damage.

All Other Rounds:
Whether or not the Psion refocuses every other round, he does 10.5 damage per round.
Sorcerer does 14 damage.

Advantage Sorcerer!


Example 7: Psion 10 and Sorcerer 10 vs opponent vs CR 23 Wyrm Blue Dragon SR 29 522 HP

Round 1:
Psion uses GPP does 17.5 damage
Sorcerer does 10.5 damage.

All Other Rounds:
Psion refocuses every other round, he does 8.75 damage per round.
Sorcerer does 10.5 damage.

Advantage Sorcerer!

Example 8: Psion 10 and Sorcerer 10 vs opponent vs CR 25 Great Wyrm Red Dragon SR 31 565 HP

Round 1:
Psion uses GPP does 14 damage
Sorcerer does 7 damage.

All Other Rounds:
Psion refocuses, he does 7 damage per round on average (starting with 0 on round 2, so this cancels out with the 14 earlier).
Sorcerer does 7 damage.

Advantage Tie!
 

KarinsDad said:
It does not have to be a matter of need. Sorcerers do not need to do it either.

But, they get to do it for free. Psions do not get to do it without taking a power.


I'd rank it as a trivial Sorcerer advantage though - the introduction was mostly to prevent sorcerers being hosed in their choices ("do I pick dispel magic now, and have a 3rd level slot when I pick greater dispel magic, do I wait until 12th to get greater dispel magic and not do any dispels until then, or do I never bother with greater dispel magic" used to be a nightmare for sorcerers; in 3.5 they alleviated that problem.

Psions don't have that problem - their negate psionics just scales on up, as do their 1st level powers which can be manifested as equivalent to higher level powers. My psion and psywar have never felt the need to swap out a lower level power, while my sorcerer has taken every opportunity to do so.


Having said that, I'm not arguing with you here - your thread, your call!

Cheers
 

KarinsDad said:
Only if you augment them. This means you have to pay extra for it. Sorcerers do not have to pay extra for it.

Sorry KarinsDad, but look here - I've just picked the first three powers from the list and bolded the relevant entry

Adapt Body
Psychometabolism
Level: Psion/wilder 5, psychic warrior 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 9
...

Affinity Field
Psychometabolism
Level: Psion/wilder 9
Display: Material and visual
Manifesting Time: 1 standard action
Range: 20 ft.
Area: 20-ft.-radius emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Fortitude negates (potentially harmless)
Power Resistance: Yes
Power Points: 17
...

Anchored Navigation
Clairsentience
Level: Seer 4
Display: Material and olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 7

Just scanning down the list it seems that in every case where range or duration is a variable it scales with *level* and not with augmentation. There are a few powers which can be augmented for additional duration (e.g. expansion to turn 1r/level into 1min/level) but whether augmented or not, the duration still scales with level.

Cheers
 

Rystil Arden said:
Example 1: Psion 10 and Sorcerer 10 vs opponent vs CR 8 Young Adult White Dragon SR 16 142 HP

Round 1:
Psion uses GPP does 35 damage
Sorcerer does 31.5 damage.

All Other Rounds:
Psion realises that he's better off never recovering focus because his feat is so bad, so he just does 24.5 damage. If he had tried to recover focus, that takes a full round, so he only does average of 17.5 damage per round.
Sorcerer does 31.5 damage.

Advantage Sorcerer!

I do not think you understand the reason I put this thread together in the first place. It is to do small incremental apples to apples comparisons and find out where each class has merit over the other. The problem with pulling in a bunch of different variables when comparing two classes is that you open up Pandora's box of so many possibilities that two disagreeing people can always view their own side as correct and the other side as incorrect.

That was getting us nowhere in other threads.


You are pulling in extra elements that support your POV while forgetting the other game elements which do not. I could do that too, but am trying to avoid that in order to be impartial. If I did that, I could say:


The 10th level Sorcerer has 3 (or 4) feats of which he used all 3 to do GSP and Empower. It took him a full round action to cast his Empowered Spell.

The 10th level Psion has 6 (or 7) feats, used 3 to do GPP and have Empower in the wings, and has 3 left over for other stuff. It took him a standard action to cast his Empowered Spell.

My PC Psion (at levels lower than 10), for example, could damage the Dragon, realize that she wasn't doing much damage, and then move away in the first round.

Or, she could stand still like the Sorcerer and use her Psionic Meditation to get back her Psionic Focus and have a high percentage chance of getting it back. Close enough of a chance that it is practically the same action as the Sorcerer (i.e. uses up an entire round to get extra damage and still gets back her focus most of the time).

She has options. The Sorcerer in your examples is standing there like a target.


Your Sorcerer has 15 Spells to choose from each round.

My Psion has 21 Spells to choose from each round, more if she used her extra 3 Feats to get Expanded Knowledge.

The Psion has more options.


My Psion could do GPP against the dragon at 8th level, your Sorcerer (unless he was human) could not do both GSP and Empower at 8th level.

Etc., etc., etc.


Suddenly, your example looks weak. The Psion kicks butt every time because she has more options and more powers to choose from and she can with a full round action still damage the dragon every single round for more damage than the Sorcerer does most rounds.

You then counter with a different example where the Sorcerer can do a Maximized Scorching Ray that does ... (or some such, I'm not really trying to come up with a better Sorcerer example here).

And we go around and around in a circle.


The Psion has a lot of choices, the Sorcerer has few. That's one of the reasons I wrote this thead. You and I could argue until the cows come home by throwing in extra elements for our examples.


If you do not do an apples and apples comparison like my original post, you can skew this anyway you want.

You are looking at this as:

1) Use GPP, throw in another metamagic feat (because I can do that and pretend this is still apples to apples), give up focus.
2) Use GSP, throw in another metamagic feat, give up move action.

You then look at the numbers and see that the Psion does a little more damage, but loses the focus, hence, you proclaim it is balanced.

The problem is that you are throwing other elements in that have nothing to do with just GSP versus GPP.

You have to look at:

1) Use GPP, give up focus (which is all part of the same action)
2) Use GSP.

Is getting 20% more umph balanced with giving up the focus and is getting 20% more umph not too potent in and of itself?


It depends.

The question is whether that disadvantage is worth the gain. If so, then it is balanced and we consider it an Equal Merit. If not, it is not balanced and you have to see who gets more merit.

So, I looked at the fact that GPP directly affects more powers than GSP affects spells (40% versus 25%).

I then looked at the fact that some powers and spells only have Spell Resistance and no save. This is where the Psion really gains an advantage here. When you have layered defenses, Saving Throw + Spell Resistance, the advantage of +8 over +4 is not that great and people blow it off. The reason is that it becomes a multiple. Instead of 90% versus 70%, it becomes 90% * 50% versus 70% * 50% (or some such). The 20% extra gain decreases due to being multiplied by the saving throw chance.

Granted, there are not a lot of those types of powers, but they do exist and many of them affect an opponent:

Destiny Dissonance
Dimensional Anchor, Psionic
Dissipating Touch
Energy Conversion
Energy Ray
Exhalation of the Black Dragon
Intellect Fortress
Matter Agitation
Microcosm
Mind Trap
Missive
Telekinetic Maneuver

Plus, it does affect the 100+/- powers where saving throws still occur.

I then looked at the fact that this is a bonus that can be achieved at any level for a Psion, even first level (even though it would not be useful at first level).

But, the thing that swung me is that nowhere in the game does anything give a bonus of +8. Nowhere. It is unheard of in the D20 system. Just because it can only be used once per combat (assuming a poorly designed Psion) does not make it balanced. It makes it pro-Psion. Hence, a merit.

Again, I'm not judging how large of a merit something is, I'm just doing apples to apples comparisons and seeing who gets the advantage.

If you come up with an advantage for the Sorcerer that is apples to apples, I will probably add it to the Sorcerer list (assuming it is not trivial and not super contrived).


Finally, Psions do not have to take feats that are affected by their focus. That is an option for them. Losing the focus and preventing something else from happening is an option for Psions. The focus point already has a merit and it is in the advantage of the Sorcerer.
 

Plane Sailing said:
Sorry KarinsDad, but look here - I've just picked the first three powers from the list and bolded the relevant entry

...

Just scanning down the list it seems that in every case where range or duration is a variable it scales with *level* and not with augmentation. There are a few powers which can be augmented for additional duration (e.g. expansion to turn 1r/level into 1min/level) but whether augmented or not, the duration still scales with level.

Cool. :cool:

I'll drop those from the list.

Done. I just moved up the other numbers since nobody yet talked about S9 through S13. We'll all just pretend that I didn't write something so stupid. :o
 
Last edited:

Plane Sailing said:
Having said that, I'm not arguing with you here - your thread, your call!

I'm not trying to be pushy here. I'm trying to be impartial. I also do not see it as a big thing, but I see it as something that can be done by one and not the other (shy of using up resources).
 

You are pulling in extra elements that support your POV while forgetting the other game elements which do not. I could do that too, but am trying to avoid that in order to be impartial. If I did that, I could say:

What the heck? I'm flabbergasted. Did you even read my example this time? I normally wouldn't ask this, and sorry if it seems impolite, but you clearly did not or you wouldn't have been talking about Empower later on in your post. So I had to ask because I can't understand why you would accuse me of skewing my data by using something I did not use unless you didn't read it.

This does not have ANY EXTRA VARIABLES. It is exactly what you asked for earlier: A comparison between Psion and Sorcerer with only the two feats on both sides. No Metamagic. No Metapsionics. Just casting a 10d6 damage spell each round using only GPP or GSP, and the Psion always chooses the smartest way to do the most damage. That's all.
 
Last edited:

The Iron Mark said:
Also, in the analysis of utility spells, I must point out all the Energy powers, which I believe KarinsDad mentioned. They give a Psion access to any energy type, and the ability to throw out Reflex or Fortitude saves depending on the foe.

Added. Thanks. :)
 

Remove ads

Top