Wolfspider said:
I don't see how it is either ridiculous or an explanation for the triumph of good. In campaigns where the Blood War and the Great Wheel exist, good and evil tend to be at a stalemate. In addition, the forces of good also have their own political rivalries.
Well, again, why is that? It leaves Good with infinite time to make sure the primes are full of love and happiness and lollipops, since they aren't restricted to ever fighting evil, evil spends all its time fighting itself, because its stupid. So while evil fights itself, Good can do anything it likes, like make sure crops are well tended, harvests are good, worshippers are healthy, etc. This means good gods will always have a dramatic advantage, unless YET MORE contrivances are introduced.
Kamikaze Midget does a great job explaining why Evil ought to fight Evil, based on its nature. I simply happen to completely and utterly disagree with him in every respect. I respect his viewpoint though, but definitely not in my games, Evil acts in its best interests, lawful-Evil, in particular, is far thinking, plan oriented, detail oriented, and has morals. Yep, morals! Crazy, I know.
To some, evil is black and good is white. A lawful evil person will kill anyone, anywhere, anytime, in any manner, simply because he wears a black hat. Not in my games. Lawful Evil will Torture, murder, extort, and goes by morals and philosophies that Lawful Good may find repugnant, but that Chaotic Evil would never think to adhere to. For instance, not killing children. Not raping women. Perhaps, better yet, hunting down, torturing and filleting said child killers and rapists.
The Blood War cheapens it all into some cosmic comedy act where the villains all where black hats and fight each other with Jeremy Irons style bad guy faces, because they are caricatures of evil, and caricatures of reality. They have no real substance, no real motivation.
And it frees Good from needing to take part in the welfare of the universe, since evil is fixing the problem alone, by suiciding.